Christoph Oelckers
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204d6018f4
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- Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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f97bae8d23
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- Duke: refactored sound API to receive its position by reference.
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2022-08-26 19:53:06 +02:00 |
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Christoph Oelckers
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378d126114
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- Duke: first batch of refactoring writes to spr.pos.
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2022-08-26 19:53:05 +02:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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82898e42a6
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- fix the camera.
- camera flag added
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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8e89bc29e4
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- new explosion flags
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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125c3e8004
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
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Christoph Oelckers
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a252b206d1
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- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
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2022-01-24 00:24:47 +01:00 |
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Christoph Oelckers
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3aff12cf4c
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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b2023efb44
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- Duke: Replace player_struct posyv with vel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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31ed257f39
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- Duke: Replace player_struct posxv with vel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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16635e53fc
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- renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d532c496f1
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- sectors_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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8f0f0e8816
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- manual sprite flag replacements in Duke.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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ace01d02bc
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- alignment flags and a few leftovers.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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82fb03e399
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- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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adbf5177a7
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- flag combo stuff.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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b263c3ac6b
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- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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8c298de114
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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91e2391911
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- adapted neartag in Duke.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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4788c7ba5e
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- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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9c7eecb55f
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- the rest of Duke’s sectnum, except RR's geo hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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d1f7269ca8
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replaced cursectnum with a cursector pointer
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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22b2f64016
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dukeplayer stuff
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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312b1fd39f
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- cursectnum first half
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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b1b0c5d25c
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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d115d90961
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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ef7fcd824f
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- use insector and sector pointer initialization for iterator
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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aada3f3d19
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- renamed DDukeActor::getSector.
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2021-12-25 21:28:51 +01:00 |
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