Christoph Oelckers
00a7be545d
- added a map preview to the user map browser.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
6dfd975f88
- activated the user map menu item in the episode selection.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
ffd23c23ca
- implemented user map browser.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
3be2128b3a
- added utilities to read all usermaps into a directory tree
2021-12-30 09:58:08 +01:00
Christoph Oelckers
ccf50c7812
- fixed user map music lookup for real without disabling other things.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
87a32d9095
Revert "- fixed music lookup for user maps."
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This reverts commit 9558e7d518c1d5f7a898fcb2564078bd9ec956ac.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
4843cf98d8
- usermap files
2021-12-30 09:58:07 +01:00
Christoph Oelckers
7204b7c616
- fixed music lookup for user maps.
...
This was only looking for real files, but instead needs to check the file system. The game directory's content will always be part of that so other checks are counterproductive.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
99b069d122
- fixed the user map label.
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TXT_USERMAP does not exist, only MNU_USERMAP does.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
745794a1f1
- where did that comma go?
2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0
- added two FAFcansee variants that take shorter parameter lists for clearer code.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
e3ce0da111
- make all actor pointers in the player struct regular pointers.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
de3e66016c
- removed the Actor() access method from Exhumed's player as well.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52
- deleted PLAYER::Actor()
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Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
d340a7e80c
- u() and USERp are gone.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
26f93ab724
- the final u()'s.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb
- handle u-> in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192
- a few in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cc161fe66a
- deleted u variables in track.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
c544046fb3
- renamed u-> in track.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
055982f0db
- smaller u in track.cpp
2021-12-30 09:58:04 +01:00
Christoph Oelckers
050d93a92c
- deleted unused pointers and handled u() in the script interface.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
6df854d612
- replaced one sprite inline with its actor variant.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2
- deleted all leftover SPRITEp stuff.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278
- deleted all u variables from weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182
- renamed all u-> in weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
3e79c917f2
- the last u in weapon.cpp that are not actor->u()
2021-12-30 09:58:03 +01:00
Christoph Oelckers
b522356120
- stuff that was missed.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
85b687ba13
- all eu, which are expActor.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
e16caa0c62
- eu, that are not expActor
2021-12-30 09:58:03 +01:00
Christoph Oelckers
7147d3c89e
- several non-u users in weapon.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
9485816cf7
- deleted u variables from sprite.cpp.
2021-12-30 09:58:02 +01:00
Christoph Oelckers
b9a8647d73
- renamed u-> in sprite.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
02d8551330
- non "u = actor" Users in sprite.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
221f1dc69a
- handle u-> in slidor.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
9f27e05fef
- deleted u variables in sector.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
121ae62108
- renamed u-> in sector.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
65b9841666
- handle u-> in rotator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
be1d53db56
- deleted u variables in vator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
ab359844aa
- renamed u-> in vator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
2ef7fc9bc2
- handle u-> in zilla.cpp and zombie.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
936febd505
- deleted u variables in player.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7
- renamed u-> in half of player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c
- renaming stuff in player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
b606d01ca8
- u-> in panel.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
d84c4b4f20
- u() in sumo.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
9b18316fd7
- delete u variables in spike.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
d95a22485b
- rename u-> in spike.cpp
2021-12-30 09:58:00 +01:00