Christoph Oelckers
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18f0293a8b
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Create codeql-analysis.yml
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2021-10-26 17:44:36 +02:00 |
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Christoph Oelckers
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3971c8ffd2
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- fixed compilation
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2021-10-26 08:13:23 +02:00 |
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Christoph Oelckers
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ae786bff98
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- removed the last references to sprite[] in bullet.cpp.
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2021-10-25 23:16:35 +02:00 |
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Christoph Oelckers
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99e189fa2b
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- IgniteSprite
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2021-10-25 23:15:59 +02:00 |
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Christoph Oelckers
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c1598185f7
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- parameter cleanup of BuildBullet.
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2021-10-25 23:09:01 +02:00 |
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Christoph Oelckers
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eece69fbbd
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- renamed variables in BuildBullet and removed unused parameters.
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2021-10-25 23:07:58 +02:00 |
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Christoph Oelckers
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fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
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3d35ceecb0
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- bullet.cpp, first part.
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2021-10-25 22:24:20 +02:00 |
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Christoph Oelckers
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bf1f87eff9
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- converted Ra.
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2021-10-25 21:19:32 +02:00 |
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Christoph Oelckers
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d023f9633a
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
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Christoph Oelckers
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4980e0ea41
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
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48a5448f94
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- access SetList through a pointer.
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2021-10-25 18:57:10 +02:00 |
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Christoph Oelckers
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0b37c9afec
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- did the bubbles.
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2021-10-25 17:52:31 +02:00 |
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Emile Belanger
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14ebe23f0d
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Fix compilation with USE_GLES2 = 1
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2021-10-25 17:50:48 +02:00 |
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Christoph Oelckers
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5cc1a8934e
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
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3b0df0e9b4
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- renamed fields in Anim to match DExhumedActor.
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2021-10-24 20:14:36 +02:00 |
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Christoph Oelckers
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e8e0294929
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- access AnimList through a pointer.
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2021-10-24 20:06:46 +02:00 |
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Christoph Oelckers
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43e849ca40
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- BuildSplash and BuildExplosion.
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2021-10-24 19:18:11 +02:00 |
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Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Emile Belanger
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b79b1aad53
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Fix fade for GLES
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2021-10-24 18:35:54 +02:00 |
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Christoph Oelckers
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5ff8852d12
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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a46a8c21a3
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- access WaspList through a pointer.
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2021-10-24 13:15:40 +02:00 |
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Christoph Oelckers
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2c8da6fe72
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- refactor the spider to use actors.
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2021-10-24 13:06:41 +02:00 |
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Christoph Oelckers
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6821fef5e1
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- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
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Christoph Oelckers
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6903404718
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- access scorpion through a pointer.
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2021-10-24 12:20:26 +02:00 |
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Christoph Oelckers
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937e71cfbb
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
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Christoph Oelckers
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3a051b8acb
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- access RoachList through a pointer.
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2021-10-24 12:10:18 +02:00 |
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Emile Belanger
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ff009cbf7a
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Re-enable depth clamping
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2021-10-24 12:06:54 +02:00 |
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Christoph Oelckers
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f0f0ca020b
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
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Christoph Oelckers
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1cf616c7ba
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- access RexList through a pointer.
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2021-10-24 10:58:27 +02:00 |
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Christoph Oelckers
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821f3d356b
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- renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games.
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2021-10-24 09:22:35 +02:00 |
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Christoph Oelckers
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7ebe492e94
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- fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
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2021-10-24 09:11:43 +02:00 |
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Christoph Oelckers
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d101a2b51f
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- removed pointless address check.
This array was once a pointer but the check was forgotten.
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2021-10-24 08:26:10 +02:00 |
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Christoph Oelckers
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54fc724b25
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- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
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2021-10-24 08:24:02 +02:00 |
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Christoph Oelckers
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5d0ee1478c
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- fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
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2021-10-24 08:21:54 +02:00 |
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Christoph Oelckers
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da817a234b
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- fixed bad actor use in actCheckDudes.
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2021-10-24 00:06:02 +02:00 |
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Christoph Oelckers
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e88627b72a
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
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Christoph Oelckers
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9c8fda9a4d
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- access RatList through a pointer.
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2021-10-23 21:50:57 +02:00 |
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Christoph Oelckers
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cd97fdaa30
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- refactor the mummy to use actors.
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2021-10-23 20:49:03 +02:00 |
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Christoph Oelckers
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fab0fff1fe
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- access LionList through a pointer.
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2021-10-23 20:06:48 +02:00 |
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Christoph Oelckers
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cd2c796574
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
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3de4bc29c1
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- access LionList through a pointer.
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2021-10-23 19:31:53 +02:00 |
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Christoph Oelckers
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77525cecf0
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
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Christoph Oelckers
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f12faa9279
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- access LavaList through a pointer.
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2021-10-23 18:41:05 +02:00 |
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Christoph Oelckers
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657e5ef6be
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
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f8cab790d4
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- access FishList through a pointer.
To make the following commmit more readably.
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2021-10-23 12:33:33 +02:00 |
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Christoph Oelckers
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5d7d4ce496
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- fixed radial damage for actors.
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2021-10-22 23:57:46 +02:00 |
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Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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fa8edc7493
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
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944b7b8776
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
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