From ff25dc7ae57043501c18ef54e6ef7f5e6fcd229f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 21 Oct 2022 23:57:49 +0200 Subject: [PATCH] - fixed AngleChase pitch calculation. This had one variable replacement missing. --- source/games/exhumed/src/move.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/exhumed/src/move.cpp b/source/games/exhumed/src/move.cpp index b41feb8a6..e26f2db1d 100644 --- a/source/games/exhumed/src/move.cpp +++ b/source/games/exhumed/src/move.cpp @@ -1031,7 +1031,7 @@ Collision AngleChase(DExhumedActor* pActor, DExhumedActor* pActor2, int threshol auto vec = nAngle.ToVector() * threshold * (1/64.) * cospitch; auto veclen = vec.Length(); - double zz = g_sindeg(pActor->vel.Z * 45) * veclen; + double zz = pActor->pitch.Sin() * veclen; return movesprite(pActor, vec, zz * 16 + BobVal(zbob) * 2, 0, nClipType); }