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-put the remaining directly accessed textures into the aTexIDs arrays for Blood and Exhumed.
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481f139962
commit
ff24711710
6 changed files with 8 additions and 7 deletions
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@ -496,8 +496,7 @@ void GameInterface::Ticker()
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void GameInterface::DrawBackground()
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{
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twod->ClearScreen();
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auto tex = TexMan.CheckForTexture("titlescreen", ETextureType::Any);
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DrawTexture(twod, TexMan.GetGameTexture(tex), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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DrawTexture(twod, TexMan.GetGameTexture(aTexIds[kTexTitlescreen]), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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}
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@ -598,7 +597,7 @@ void GameInterface::app_init()
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levelLoadDefaults();
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//---------
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C_InitConback(TexMan.CheckForTexture("BACKTILE", ETextureType::Any), true, 0.25);
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C_InitConback(aTexIds[kTexBACKTILE], true, 0.25);
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Printf(PRINT_NONOTIFY, "Initializing view subsystem\n");
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viewInit();
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@ -29,3 +29,5 @@ x(ROCKDEBRIS3)
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x(ROCKDEBRIS4)
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x(ROCKDEBRIS5)
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x(ROCKDEBRIS6)
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x(Titlescreen)
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x(BACKTILE)
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@ -50,7 +50,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "interpolate.h"
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#include "tilesetbuilder.h"
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#include "psky.h"
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#include "texids.h"
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BEGIN_PS_NS
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@ -36,6 +36,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "texturemanager.h"
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#include "texinfo.h"
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#include "player.h"
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#include "texids.h"
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BEGIN_PS_NS
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@ -149,7 +150,7 @@ extern int bVanilla;
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inline FTextureID GameLogo()
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{
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return TexMan.CheckForTexture((g_gameType & GAMEFLAG_EXHUMED) ? "ExhumedLogo" : "PowerslaveLogo", ETextureType::Any);
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return aTexIds[(g_gameType & GAMEFLAG_EXHUMED) ? kTexExhumedLogo : kTexPowerslaveLogo];
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}
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extern double g_frameDelay;
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@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "player.h"
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#include "interpolate.h"
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#include "mapinfo.h"
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#include "texids.h"
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#include <string.h>
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#include <assert.h>
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@ -24,4 +24,5 @@ x(WeaponSpriteM60)
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x(WeaponSpriteFlamethrower)
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x(AmmoSpriteGrenade)
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x(WeaponSpriteCobra)
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x(ExhumedLogo)
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x(PowerslaveLogo)
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