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C-CON: Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().
git-svn-id: https://svn.eduke32.com/eduke32@5085 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -505,9 +505,7 @@ static void __fastcall VM_GetPlayer(register int32_t lVar1, register int32_t lLa
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case PLAYER_FALLING_COUNTER: lLabelID = ps->falling_counter; break;
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case PLAYER_GOTWEAPON: lLabelID = (ps->gotweapon & (1 << lParm2)) != 0; break;
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case PLAYER_REFRESH_INVENTORY: lLabelID = ps->refresh_inventory; break;
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case PLAYER_PALETTE: // no set
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lLabelID = ps->palette;
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break;
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case PLAYER_PALETTE: lLabelID = ps->palette; break;
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case PLAYER_TOGGLE_KEY_FLAG: lLabelID = ps->toggle_key_flag; break;
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case PLAYER_KNUCKLE_INCS: lLabelID = ps->knuckle_incs; break;
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case PLAYER_WALKING_SND_TOGGLE: lLabelID = ps->walking_snd_toggle; break;
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@ -711,6 +709,7 @@ static void __fastcall VM_SetPlayer(int32_t lVar1, int32_t lLabelID, int32_t lVa
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else ps->gotweapon &= ~(1 << lParm2);
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break;
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case PLAYER_REFRESH_INVENTORY: ps->refresh_inventory = lVar1; break;
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case PLAYER_PALETTE: P_SetGamePalette(ps, lVar1, 2+16); break;
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case PLAYER_TOGGLE_KEY_FLAG: ps->toggle_key_flag = lVar1; break;
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case PLAYER_KNUCKLE_INCS: ps->knuckle_incs = lVar1; break;
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case PLAYER_WALKING_SND_TOGGLE: ps->walking_snd_toggle = lVar1; break;
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@ -1578,6 +1577,7 @@ static int32_t __fastcall VM_AccessPlayerX(int32_t iPlayer, int32_t lLabelID, in
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case PLAYER_FALLING_COUNTER: lLabelID = ps->falling_counter; break;
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case PLAYER_GOTWEAPON: lLabelID = (ps->gotweapon & (1 << lParm2)) != 0; break;
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case PLAYER_REFRESH_INVENTORY: lLabelID = ps->refresh_inventory; break;
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case PLAYER_PALETTE: lLabelID = ps->palette; break;
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case PLAYER_TOGGLE_KEY_FLAG: lLabelID = ps->toggle_key_flag; break;
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case PLAYER_KNUCKLE_INCS: lLabelID = ps->knuckle_incs; break;
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case PLAYER_WALKING_SND_TOGGLE: lLabelID = ps->walking_snd_toggle; break;
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