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- fix range check for nextwall in map loader
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1 changed files with 2 additions and 1 deletions
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@ -543,7 +543,7 @@ void setWallSectors()
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// validate 'nextsector' fields. Some maps have these wrong which can cause render glitches and occasionally even crashes.
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for (auto& wal : walls())
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{
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if (wal.nextwall != -1)
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if (validWallIndex(wal.nextwall))
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{
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if (wal.nextsector != wal.nextWall()->sector)
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{
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@ -551,6 +551,7 @@ void setWallSectors()
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wal.nextsector = wal.nextWall()->sector;
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}
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}
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else wal.nextwall = -1;
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}
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}
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