limit the size of uniform buffers to 65536 bytes globally.

This commit is contained in:
Christoph Oelckers 2024-02-04 14:11:58 +01:00
parent 3dbc67150d
commit fe7738e9cc

View file

@ -184,7 +184,7 @@ void gl_LoadExtensions()
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
gl.maxuniforms = v;
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
gl.maxuniformblock = v;
gl.maxuniformblock = max(65536, v);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
gl.uniformblockalignment = v;