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- got rid of lPlayerVel
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parent
f16f9b302f
commit
fdeb060ccd
5 changed files with 5 additions and 10 deletions
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@ -371,6 +371,8 @@ void GameInterface::Ticker()
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{
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{
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inita = inita.Normalized360();
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inita = inita.Normalized360();
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auto& lPlayerVel = sPlayerInput[nLocalPlayer].vel;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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// Velocities are stored as Q14.18
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// Velocities are stored as Q14.18
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@ -472,7 +474,6 @@ void GameInterface::Ticker()
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sPlayerInput[nLocalPlayer].actions = localInput.actions;
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sPlayerInput[nLocalPlayer].actions = localInput.actions;
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if (oldactions & SB_CENTERVIEW) sPlayerInput[nLocalPlayer].actions |= SB_CENTERVIEW;
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if (oldactions & SB_CENTERVIEW) sPlayerInput[nLocalPlayer].actions |= SB_CENTERVIEW;
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sPlayerInput[nLocalPlayer].vel = lPlayerVel;
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sPlayerInput[nLocalPlayer].buttons = lLocalCodes;
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sPlayerInput[nLocalPlayer].buttons = lLocalCodes;
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sPlayerInput[nLocalPlayer].pTarget = bestTarget;
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sPlayerInput[nLocalPlayer].pTarget = bestTarget;
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sPlayerInput[nLocalPlayer].nAngle = localInput.avel;
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sPlayerInput[nLocalPlayer].nAngle = localInput.avel;
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@ -191,7 +191,6 @@ void InitLevel(MapRecord* map)
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ResetEngine();
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ResetEngine();
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totalmoves = 0;
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totalmoves = 0;
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GrabPalette();
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GrabPalette();
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lPlayerVel.Zero();
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if (!mus_redbook && map->music.IsNotEmpty()) Mus_Play(map->music, true); // Allow non-CD music if defined for the current level
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if (!mus_redbook && map->music.IsNotEmpty()) Mus_Play(map->music, true); // Allow non-CD music if defined for the current level
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playCDtrack(map->cdSongId, true);
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playCDtrack(map->cdSongId, true);
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@ -79,7 +79,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
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}
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}
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else
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else
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{
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{
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lPlayerVel.Zero();
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sPlayerInput[nLocalPlayer].vel.Zero();
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}
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}
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if (!SyncInput())
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if (!SyncInput())
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@ -42,7 +42,6 @@ BEGIN_PS_NS
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extern int nStatusSeqOffset;
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extern int nStatusSeqOffset;
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DVector2 lPlayerVel;
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int obobangle = 0, bobangle = 0;
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int obobangle = 0, bobangle = 0;
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static actionSeq PlayerSeq[] = {
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static actionSeq PlayerSeq[] = {
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@ -1082,8 +1081,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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PlayerList[nPlayer].horizon.settarget(buildhoriz(0), true);
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PlayerList[nPlayer].horizon.settarget(buildhoriz(0), true);
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lPlayerVel.Zero();
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sPlayerInput[nPlayer].vel.Zero();
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pPlayerActor->vel.Zero();
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pPlayerActor->vel.Zero();
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if (nFreeze < 1)
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if (nFreeze < 1)
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@ -2748,8 +2746,7 @@ void SerializePlayer(FSerializer& arc)
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{
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{
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if (arc.BeginObject("player"))
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if (arc.BeginObject("player"))
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{
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{
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arc("lvel", lPlayerVel)
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arc ("bobangle", bobangle)
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("bobangle", bobangle)
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("standheight", nStandHeight)
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("standheight", nStandHeight)
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("playercount", PlayerCount)
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("playercount", PlayerCount)
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("netstartsprites", nNetStartSprites)
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("netstartsprites", nNetStartSprites)
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@ -40,8 +40,6 @@ enum
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extern int nLocalPlayer;
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extern int nLocalPlayer;
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extern DVector2 lPlayerVel;
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struct PlayerSave
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struct PlayerSave
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{
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{
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sectortype* pSector;
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sectortype* pSector;
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