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polymost_resetVertexPointers(): remove erroneous glBindBuffer call
git-svn-id: https://svn.eduke32.com/eduke32@6881 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -520,7 +520,6 @@ static void Polymost_DetermineTextureFormatSupport(void);
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void polymost_resetVertexPointers()
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void polymost_resetVertexPointers()
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{
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{
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glBindBuffer(GL_ARRAY_BUFFER, drawpolyVertsID);
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glBindBuffer(GL_ARRAY_BUFFER, drawpolyVertsID);
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glBindBuffer(GL_TEXTURE_COORD_ARRAY, drawpolyVertsID);
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glVertexPointer(3, GL_FLOAT, 5*sizeof(float), 0);
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glVertexPointer(3, GL_FLOAT, 5*sizeof(float), 0);
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glTexCoordPointer(2, GL_FLOAT, 5*sizeof(float), (GLvoid*) (3*sizeof(float)));
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glTexCoordPointer(2, GL_FLOAT, 5*sizeof(float), (GLvoid*) (3*sizeof(float)));
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