- handle_st23.

This commit is contained in:
Christoph Oelckers 2020-10-23 19:15:18 +02:00
parent e6507887d3
commit fd8ee214f5

View file

@ -808,36 +808,35 @@ static void handle_st22(int sn, DDukeActor* actor)
static void handle_st23(int sn, DDukeActor* actor)
{
int j = -1;
int q = 0;
int i;
StatIterator it(STAT_EFFECTOR);
while ((i = it.NextIndex()) >= 0)
DukeStatIterator it(STAT_EFFECTOR);
DDukeActor* act2;
while ((act2 = it.Next()))
{
if (sprite[i].lotag == 11 && sprite[i].sectnum == sn && !hittype[i].temp_data[4])
if (act2->s.lotag == 11 && act2->s.sectnum == sn && !act2->temp_data[4])
{
j = i;
break;
}
}
if (!act2) return;
int l = sector[sprite[i].sectnum].lotag & 0x8000;
int l = sector[act2->s.sectnum].lotag & 0x8000;
if (j >= 0)
if (act2)
{
StatIterator it(STAT_EFFECTOR);
while ((i = it.NextIndex()) >= 0)
DukeStatIterator it(STAT_EFFECTOR);
while (auto act3 = it.Next())
{
if (l == (sector[sprite[i].sectnum].lotag & 0x8000) && sprite[i].lotag == 11 && sprite[j].hitag == sprite[i].hitag && !hittype[i].temp_data[4])
if (l == (sector[act3->s.sectnum].lotag & 0x8000) && act3->s.lotag == 11 && act2->s.hitag == act3->s.hitag && !act3->temp_data[4])
{
if (sector[sprite[i].sectnum].lotag & 0x8000) sector[sprite[i].sectnum].lotag &= 0x7fff;
else sector[sprite[i].sectnum].lotag |= 0x8000;
hittype[i].temp_data[4] = 1;
hittype[i].temp_data[3] = -hittype[i].temp_data[3];
if (sector[act3->s.sectnum].lotag & 0x8000) sector[act3->s.sectnum].lotag &= 0x7fff;
else sector[act3->s.sectnum].lotag |= 0x8000;
act3->temp_data[4] = 1;
act3->temp_data[3] = -act3->temp_data[3];
if (q == 0)
{
callsound(sn, i);
callsound(sn, act3);
q = 1;
}
}