- rr_specialstats.

This commit is contained in:
Christoph Oelckers 2020-10-22 22:24:55 +02:00
parent 0ec7732bd4
commit fd83b87b94

View file

@ -2345,15 +2345,10 @@ static void rrra_specialstats()
void rr_specialstats()
{
int x;
int i, j, p, pi;
unsigned short pst;
StatIterator it(107);
while ((i = it.NextIndex()) >= 0)
DukeStatIterator it(107);
while (auto act = it.Next())
{
auto s = &sprite[i];
auto s = &act->s;
if (s->hitag == 100)
{
s->z += (4 << 8);
@ -2370,13 +2365,12 @@ void rr_specialstats()
s->z = sector[s->sectnum].floorz - 15168;
s->extra = 0;
s->picnum = RRTILE3410;
StatIterator itj(STAT_DEFAULT);
while ((j = itj.NextIndex()) >= 0)
DukeStatIterator itj(STAT_DEFAULT);
while (auto act2 = it.Next())
{
auto sprj = &sprite[j];
if (sprj->picnum == 128)
if (sprj->hitag == 999)
sprj->picnum = 127;
if (act2->s.picnum == 128)
if (act2->s.hitag == 999)
act2->s.picnum = 127;
}
}
}
@ -2385,17 +2379,16 @@ void rr_specialstats()
if (chickenplant)
{
it.Reset(106);
while ((i = it.NextIndex()) >= 0)
while (auto act = it.Next())
{
auto s = &sprite[i];
auto s = &act->s;
switch (s->picnum)
{
case RRTILE285:
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3190);
sprite[j].ang = s->ang;
spawn(act, RRTILE3190)->s.ang = s->ang;
s->lotag = 128;
}
break;
@ -2403,8 +2396,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3192);
sprite[j].ang = s->ang;
spawn(act, RRTILE3192)->s.ang = s->ang;
s->lotag = 256;
}
break;
@ -2412,7 +2404,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
lotsoffeathers_r(&hittype[i], (krand() & 3) + 4);
lotsoffeathers_r(act, (krand() & 3) + 4);
s->lotag = 84;
}
break;
@ -2420,7 +2412,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3132);
auto j = spawn(act, RRTILE3132);
s->lotag = 96;
if (!isRRRA()) S_PlayActorSound(472, j);
}
@ -2429,8 +2421,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3120);
sprite[j].ang = s->ang;
spawn(act, RRTILE3120)->s.ang = s->ang;
s->lotag = 448;
}
break;
@ -2438,8 +2429,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3122);
sprite[j].ang = s->ang;
spawn(act, RRTILE3122)->s.ang = s->ang;
s->lotag = 64;
}
break;
@ -2447,8 +2437,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3123);
sprite[j].ang = s->ang;
spawn(act, RRTILE3123)->s.ang = s->ang;
s->lotag = 512;
}
break;
@ -2456,8 +2445,7 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
j = fi.spawn(i, RRTILE3124);
sprite[j].ang = s->ang;
spawn(act, RRTILE3124)->s.ang = s->ang;
s->lotag = 224;
}
break;
@ -2465,10 +2453,10 @@ void rr_specialstats()
s->lotag--;
if (s->lotag < 0)
{
guts_r(&hittype[i], JIBS1, 1, myconnectindex);
guts_r(&hittype[i], JIBS2, 1, myconnectindex);
guts_r(&hittype[i], JIBS3, 1, myconnectindex);
guts_r(&hittype[i], JIBS4, 1, myconnectindex);
fi.guts(act, JIBS1, 1, myconnectindex);
fi.guts(act, JIBS2, 1, myconnectindex);
fi.guts(act, JIBS3, 1, myconnectindex);
fi.guts(act, JIBS4, 1, myconnectindex);
s->lotag = 256;
}
break;
@ -2477,13 +2465,13 @@ void rr_specialstats()
}
it.Reset(STAT_BOWLING);
while ((i = it.NextIndex()) >= 0)
while (auto act = it.Next())
{
auto s = &sprite[i];
auto s = &act->s;
if (s->picnum == RRTILE280)
if (s->lotag == 100)
{
pst = pinsectorresetup(s->sectnum);
auto pst = pinsectorresetup(s->sectnum);
if (pst)
{
s->lotag = 0;
@ -2505,29 +2493,29 @@ void rr_specialstats()
}
it.Reset(108);
while ((i = it.NextIndex()) >= 0)
while (auto act = it.Next())
{
auto s = &sprite[i];
auto s = &act->s;
if (s->picnum == RRTILE296)
{
p = findplayer(s, &x);
int x;
int p = findplayer(&act->s, &x);
if (x < 2047)
{
StatIterator itj(108);
while ((j = itj.NextIndex()) >= 0)
DukeStatIterator itj(108);
while (auto act2 = it.Next())
{
auto sprj = &sprite[j];
if (sprj->picnum == RRTILE297)
if (act2->s.picnum == RRTILE297)
{
ps[p].angle.ang = buildang(sprj->ang);
ps[p].bobposx = ps[p].oposx = ps[p].posx = sprj->x;
ps[p].bobposy = ps[p].oposy = ps[p].posy = sprj->y;
ps[p].oposz = ps[p].posz = sprj->z - (36 << 8);
pi = ps[p].i;
changespritesect(pi, sprj->sectnum);
ps[p].cursectnum = sprite[pi].sectnum;
S_PlayActorSound(70, j);
deletesprite(j);
ps[p].angle.ang = buildang(act2->s.ang);
ps[p].bobposx = ps[p].oposx = ps[p].posx = act2->s.x;
ps[p].bobposy = ps[p].oposy = ps[p].posy = act2->s.y;
ps[p].oposz = ps[p].posz = act2->s.z - (36 << 8);
auto pact = ps[p].GetActor();
changespritesect(pact, act2->s.sectnum);
ps[p].cursectnum = pact->s.sectnum;
S_PlayActorSound(70, act2);
deletesprite(act2);
}
}
}