diff --git a/source/games/duke/src/premap_d.cpp b/source/games/duke/src/premap_d.cpp index 981e01bc4..45409622f 100644 --- a/source/games/duke/src/premap_d.cpp +++ b/source/games/duke/src/premap_d.cpp @@ -399,7 +399,7 @@ void prelevel_d(int g, TArray& actors) { case FANSHADOW: case FANSPRITE: - wal.cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; + //wal.cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; Original code assigned this to 'wall', i.e. wall[0] animwall[numanimwalls].wall = &wal; numanimwalls++; break; diff --git a/source/games/duke/src/premap_r.cpp b/source/games/duke/src/premap_r.cpp index d06c97d44..f85b7c529 100644 --- a/source/games/duke/src/premap_r.cpp +++ b/source/games/duke/src/premap_r.cpp @@ -730,7 +730,7 @@ void prelevel_r(int g, TArray& actors) switch (wal->overpicnum) { case FANSPRITE: - wal->cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; + //wal.cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; Original code assigned this to 'wall', i.e. wall[0] animwall[numanimwalls].wall = wal; numanimwalls++; break;