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- Wrap access to previous pitch.
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parent
15f1d89855
commit
fd05d320ff
6 changed files with 14 additions and 12 deletions
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@ -352,7 +352,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngles& w, P
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w.ZzOLDROTSCRNANG = w.ZzROTSCRNANG;
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w.legacyDisabledYaw = w.legacyDisabledYaw;
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w.resetAdjustmentYaw();
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w.ZzOLDHORIZON = w.ZzHORIZON();
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w.ZzOLDHORIZON() = w.ZzHORIZON();
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w.ZzOHORIZOFF = w.ZzHORIZOFF;
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w.legacyDisabledPitch = w.legacyDisabledPitch;
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w.resetAdjustmentPitch();
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@ -11,6 +11,8 @@ struct PlayerAngles
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// Temporary wrappers.
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DAngle thisHoriz;
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DAngle& ZzHORIZON() { return thisHoriz; }
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DAngle prevHoriz;
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DAngle& ZzOLDHORIZON() { return prevHoriz; }
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friend FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngles& w, PlayerAngles* def);
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@ -52,7 +54,7 @@ struct PlayerAngles
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else
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{
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ZzHORIZON() = value;
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if (backup) ZzOLDHORIZON = ZzHORIZON();
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if (backup) ZzOLDHORIZON() = ZzHORIZON();
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}
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}
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@ -105,7 +107,7 @@ struct PlayerAngles
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// Legacy, to be removed.
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DAngle ZzOLDHORIZON, ZzHORIZOFF, ZzOHORIZOFF;
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DAngle ZzHORIZOFF, ZzOHORIZOFF;
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void processLegacyHelperPitch(double const scaleAdjust)
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{
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if (targetedPitch())
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@ -129,15 +131,15 @@ struct PlayerAngles
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}
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void backupPitch()
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{
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ZzOLDHORIZON = ZzHORIZON();
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ZzOLDHORIZON() = ZzHORIZON();
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ZzOHORIZOFF = ZzHORIZOFF;
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}
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void restorePitch()
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{
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ZzHORIZON() = ZzOLDHORIZON;
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ZzHORIZON() = ZzOLDHORIZON();
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ZzHORIZOFF = ZzOHORIZOFF;
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}
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DAngle horizOLDSUM() { return ZzOLDHORIZON + ZzOHORIZOFF; }
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DAngle horizOLDSUM() { return ZzOLDHORIZON() + ZzOHORIZOFF; }
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DAngle horizSUM() { return ZzHORIZON() + ZzHORIZOFF; }
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DAngle horizLERPSUM(double const interpfrac) { return interpolatedvalue(horizOLDSUM(), horizSUM(), interpfrac); }
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void resetAdjustmentPitch() { legacyAdjustmentPitch = nullAngle; }
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@ -350,7 +350,7 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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break;
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case PLAYER_OHORIZ:
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if (!bSet) SetGameVarID(lVar2, int(ps[iPlayer].Angles.ZzOLDHORIZON.Tan() * -128.), sActor, sPlayer);
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if (!bSet) SetGameVarID(lVar2, int(ps[iPlayer].Angles.ZzOLDHORIZON().Tan() * -128.), sActor, sPlayer);
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break;
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case PLAYER_HORIZOFF:
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@ -2247,7 +2247,7 @@ int ParseState::parse(void)
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ps[g_p].last_extra = g_ac->spr.extra = gs.max_player_health;
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ps[g_p].wantweaponfire = -1;
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ps[g_p].Angles.ZzOLDHORIZON = ps[g_p].Angles.ZzHORIZON() = nullAngle;
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ps[g_p].Angles.ZzOLDHORIZON() = ps[g_p].Angles.ZzHORIZON() = nullAngle;
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ps[g_p].on_crane = nullptr;
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ps[g_p].frag_ps = g_p;
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ps[g_p].Angles.ZzOHORIZOFF = ps[g_p].Angles.ZzHORIZOFF = nullAngle;
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@ -125,7 +125,7 @@ void resetplayerstats(int snum)
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p->footprintpal = 0;
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p->footprintshade = 0;
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p->jumping_toggle = 0;
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p->Angles.ZzOLDHORIZON = p->Angles.ZzHORIZON() = DAngle::fromDeg(-17.354);
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p->Angles.ZzOLDHORIZON() = p->Angles.ZzHORIZON() = DAngle::fromDeg(-17.354);
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p->Angles.ZzOHORIZOFF = p->Angles.ZzHORIZOFF = nullAngle;
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p->bobcounter = 0;
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p->on_ground = 0;
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@ -411,7 +411,7 @@ void RestartPlayer(int nPlayer)
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plr->nThrust.Zero();
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plr->nDestVertPan = plr->Angles.ZzOLDHORIZON = plr->Angles.ZzHORIZON() = nullAngle;
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plr->nDestVertPan = plr->Angles.ZzOLDHORIZON() = plr->Angles.ZzHORIZON() = nullAngle;
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plr->nBreathTimer = 90;
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plr->nTauntTimer = RandomSize(3) + 3;
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@ -507,7 +507,7 @@ void StartDeathSeq(int nPlayer, int nVal)
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StopFiringWeapon(nPlayer);
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PlayerList[nPlayer].Angles.ZzOLDHORIZON = PlayerList[nPlayer].Angles.ZzHORIZON() = nullAngle;
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PlayerList[nPlayer].Angles.ZzOLDHORIZON() = PlayerList[nPlayer].Angles.ZzHORIZON() = nullAngle;
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pActor->oviewzoffset = pActor->viewzoffset = -55;
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PlayerList[nPlayer].nInvisible = 0;
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dVertPan[nPlayer] = 15;
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@ -7048,7 +7048,7 @@ void InitAllPlayers(void)
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for (pp = Player; pp < &Player[MAX_SW_PLAYERS]; pp++)
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{
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pp->Angles.ZzANGLE = pp->Angles.ZzOLDANGLE = pfirst->Angles.ZzANGLE;
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pp->Angles.ZzHORIZON() = pp->Angles.ZzOLDHORIZON = pfirst->Angles.ZzHORIZON();
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pp->Angles.ZzHORIZON() = pp->Angles.ZzOLDHORIZON() = pfirst->Angles.ZzHORIZON();
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pp->cursector = pfirst->cursector;
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// set like this so that player can trigger something on start of the level
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pp->lastcursector = pfirst->cursector+1;
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