From fc2b9118e48f98374fd99f5441070e62117a71ec Mon Sep 17 00:00:00 2001
From: terminx <terminx@1a8010ca-5511-0410-912e-c29ae57300e0>
Date: Tue, 15 Nov 2016 21:55:09 +0000
Subject: [PATCH] Fixes issue where sounds weren't pausing when pausing the
 game

git-svn-id: https://svn.eduke32.com/eduke32@5934 1a8010ca-5511-0410-912e-c29ae57300e0
---
 polymer/eduke32/source/premap.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/polymer/eduke32/source/premap.c b/polymer/eduke32/source/premap.c
index ea27d8001..294bf13bb 100644
--- a/polymer/eduke32/source/premap.c
+++ b/polymer/eduke32/source/premap.c
@@ -1793,6 +1793,7 @@ int G_EnterLevel(int gameMode)
 
     if (g_networkMode != NET_DEDICATED_SERVER)
     {
+        S_PauseSounds(0);
         FX_StopAllSounds();
         S_ClearSoundLocks();
         FX_SetReverb(0);