From fc2b9118e48f98374fd99f5441070e62117a71ec Mon Sep 17 00:00:00 2001 From: terminx <terminx@1a8010ca-5511-0410-912e-c29ae57300e0> Date: Tue, 15 Nov 2016 21:55:09 +0000 Subject: [PATCH] Fixes issue where sounds weren't pausing when pausing the game git-svn-id: https://svn.eduke32.com/eduke32@5934 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/premap.c | 1 + 1 file changed, 1 insertion(+) diff --git a/polymer/eduke32/source/premap.c b/polymer/eduke32/source/premap.c index ea27d8001..294bf13bb 100644 --- a/polymer/eduke32/source/premap.c +++ b/polymer/eduke32/source/premap.c @@ -1793,6 +1793,7 @@ int G_EnterLevel(int gameMode) if (g_networkMode != NET_DEDICATED_SERVER) { + S_PauseSounds(0); FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0);