diff --git a/source/games/sw/src/draw.cpp b/source/games/sw/src/draw.cpp index c4c3c4af9..7d2f38955 100644 --- a/source/games/sw/src/draw.cpp +++ b/source/games/sw/src/draw.cpp @@ -1224,7 +1224,7 @@ void PreDrawStackedWater(void) continue; // code so that a copied sprite will not make another copy - if (itActor2->user.change.X == -989898) + if (itActor2->spr.intangle == 0x4711) continue; auto actorNew = ConnectCopySprite(&itActor2->spr); @@ -1233,7 +1233,7 @@ void PreDrawStackedWater(void) // spawn a user actorNew->allocUser(); - actorNew->user.change.X = -989898; + actorNew->spr.intangle = 0x4711; // copy everything reasonable from the user that // analyzesprites() needs to draw the image