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- fixed a few places where the wrong sound ID was checked.
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parent
3cba51cfd4
commit
fbfb1972b8
3 changed files with 8 additions and 8 deletions
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@ -918,7 +918,7 @@ void SoundEngine::StopSoundID(int sound_id)
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while (chan != NULL)
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{
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FSoundChan* next = chan->NextChan;
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if (sound_id == chan->SoundID)
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if (sound_id == chan->OrgID)
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{
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StopChannel(chan);
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}
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@ -940,7 +940,7 @@ void SoundEngine::StopSound (int channel, int sound_id)
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while (chan != NULL)
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{
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FSoundChan *next = chan->NextChan;
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if (chan->SourceType == SOURCE_None && (sound_id == -1 || sound_id == chan->SoundID))
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if (chan->SourceType == SOURCE_None && (sound_id == -1 || sound_id == chan->OrgID))
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{
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StopChannel(chan);
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}
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@ -964,7 +964,7 @@ void SoundEngine::StopSound(int sourcetype, const void* actor, int channel, int
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FSoundChan* next = chan->NextChan;
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if (chan->SourceType == sourcetype &&
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chan->Source == actor &&
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(sound_id == -1? (chan->EntChannel == channel || channel < 0) : (chan->SoundID == sound_id)))
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(sound_id == -1? (chan->EntChannel == channel || channel < 0) : (chan->OrgID == sound_id)))
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{
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StopChannel(chan);
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}
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@ -1074,7 +1074,7 @@ void SoundEngine::ChangeSoundPitch(int sourcetype, const void *source, int chann
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{
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if (chan->SourceType == sourcetype &&
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chan->Source == source &&
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(sound_id == -1? (chan->EntChannel == channel) : (chan->SoundID == sound_id)))
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(sound_id == -1? (chan->EntChannel == channel) : (chan->OrgID == sound_id)))
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{
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SetPitch(chan, (float)pitch);
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return;
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@ -356,7 +356,7 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos, int flags)
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int sndnum = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num);
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auto const pPlayer = g_player[myconnectindex].ps;
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if (!soundEngine->isValidSoundId(sndnum) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) ||
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if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) ||
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(pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3)) return -1;
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int userflags = S_GetUserFlags(sndnum);
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@ -377,7 +377,7 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos, int flags)
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bool foundone = soundEngine->EnumerateChannels([&](FSoundChan* chan)
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{
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auto sid = chan->SoundID;
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auto sid = chan->OrgID;
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auto flags = ((sound_t*)soundEngine->GetUserData(sid))->flags;
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return !!(flags & SF_TALK);
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});
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@ -359,7 +359,7 @@ void S_Update(void)
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int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int flags)
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{
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auto const pPlayer = g_player[myconnectindex].ps;
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if (!soundEngine->isValidSoundId(sndnum) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) ||
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if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) ||
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(pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3)) return -1;
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int userflags = S_GetUserFlags(sndnum);
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@ -380,7 +380,7 @@ int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int flags)
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bool foundone = soundEngine->EnumerateChannels([&](FSoundChan* chan)
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{
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auto sid = chan->SoundID;
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auto sid = chan->OrgID;
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auto flags = ((sound_t*)soundEngine->GetUserData(sid))->flags;
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return !!(flags & SF_TALK);
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});
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