From fb74ece44b6557de2f975700a0d56fd326b01f6a Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Thu, 24 Nov 2022 19:41:58 +1100 Subject: [PATCH] - Duke/RR: Fix up 2x missed Z changes. --- source/games/duke/src/player_r.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 9f4ad361c..e12f9f462 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -534,7 +534,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a if (atwith == SPIT) { - if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= (20 << 8); + if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= 20; } while (scount > 0) @@ -3629,7 +3629,7 @@ void processinput_r(int snum) p->NotOnWater = 1; } - if (truefdist < gs.playerheight + (8 << 8) && (k == 1 || k == 3)) + if (truefdist < gs.playerheight + 8 && (k == 1 || k == 3)) { if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground) {