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Blood: fixed cutscene sound not playing when starting a map from the console.
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1 changed files with 1 additions and 1 deletions
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@ -794,7 +794,7 @@ public:
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if (sound == INVALID_SOUND)
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if (sound == INVALID_SOUND)
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soundEngine->StopAllChannels();
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soundEngine->StopAllChannels();
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else
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else
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI | CHANF_FORCE : CHANF_FORCE, sound, 1.f, ATTN_NONE);
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}
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}
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}
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}
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}
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}
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