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Fix "spriteshadow" on voxels in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7441 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -957,7 +957,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr)
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if (tspr->extra&TSPR_EXTRA_MDHACK)
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{
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glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
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glDepthFunc(GL_LEQUAL); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
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// glDepthRange(0.0, 0.9999);
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}
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