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https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
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2c80af8c12
commit
fb301ddae7
3 changed files with 23 additions and 22 deletions
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@ -30,7 +30,8 @@ extern int g_useCwd;
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#define GAMEFLAG_ADDON 0x00000010
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#define GAMEFLAG_SHAREWARE 0x00000020
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#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
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#define GAMEFLAG_KXDWN 0x00000080
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#define GAMEFLAG_IONMAIDEN 0x00000080
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#define GAMEFLAG_STANDALONE 0x00000100
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#define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo
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extern struct grpfile_t const *g_selectedGrp;
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@ -45,7 +46,7 @@ extern int g_addonNum;
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#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
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#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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#define KXDWN (g_gameType & GAMEFLAG_KXDWN)
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#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN)
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enum Games_t {
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GAME_DUKE = 0,
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@ -148,12 +148,12 @@ static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnu
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}
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static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z)
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{
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if (KXDWN) return;
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if (IONMAIDEN) return;
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Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON+((totalclock>>3)%7)));
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}
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static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z)
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{
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if (KXDWN) return;
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if (IONMAIDEN) return;
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Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON+6-((6+(totalclock>>3))%7)));
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}
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static void Menu_DrawCursorTextTile(int32_t x, int32_t y, int32_t h, int32_t picnum, vec2s_t const & siz, int32_t ydim_upper = 0, int32_t ydim_lower = ydim-1)
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@ -165,7 +165,7 @@ static void Menu_DrawCursorText(int32_t x, int32_t y, int32_t h, int32_t ydim_up
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{
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vec2s_t const & siz = tilesiz[SPINNINGNUKEICON];
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if (KXDWN || siz.x == 0)
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if (IONMAIDEN || siz.x == 0)
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{
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Menu_DrawCursorTextTile(x, y, h, SMALLFNTCURSOR, tilesiz[SMALLFNTCURSOR], ydim_upper, ydim_lower);
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return;
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@ -1828,7 +1828,7 @@ void Menu_Init(void)
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ME_SOUND_DUKETALK.name = "Grunt talk:";
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#endif
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if (KXDWN)
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if (IONMAIDEN)
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{
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MF_Redfont.between.x = 2<<16;
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MF_Redfont.cursorScale = 32768;
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@ -2135,7 +2135,7 @@ static void Menu_PreDrawBackground(MenuID_t cm, const vec2_t origin)
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case MENU_LOAD:
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case MENU_SAVE:
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if (KXDWN)
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if (IONMAIDEN)
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break;
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fallthrough__;
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case MENU_CREDITS4:
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@ -3860,7 +3860,7 @@ int32_t Menu_Anim_SinInLeft(MenuAnimation_t *animdata)
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void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype)
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{
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if (KXDWN)
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if (IONMAIDEN)
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{
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m_animation.start = 0;
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m_animation.length = 0;
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@ -3988,17 +3988,17 @@ static void Menu_AboutToStartDisplaying(Menu_t * m)
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switch (m->menuID)
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{
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case MENU_MAIN:
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if (KXDWN)
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if (IONMAIDEN)
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ME_MAIN_LOADGAME.name = s_Continue;
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break;
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case MENU_MAIN_INGAME:
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if (KXDWN)
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if (IONMAIDEN)
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ME_MAIN_LOADGAME.name = s_LoadGame;
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break;
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case MENU_LOAD:
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if (KXDWN)
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if (IONMAIDEN)
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M_LOAD.title = (g_player[myconnectindex].ps->gm & MODE_GAME) ? s_LoadGame : s_Continue;
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Menu_LoadReadHeaders();
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@ -4164,7 +4164,7 @@ int Menu_Change(MenuID_t cm)
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else
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return 1;
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if (KXDWN)
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if (IONMAIDEN)
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{
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Menu_t * parent = m_currentMenu, * result = NULL;
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@ -4398,7 +4398,7 @@ static void Menu_GetFmt(const MenuFont_t *font, uint8_t const status, int32_t *s
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if (status & MT_Disabled)
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s += font->shade_disabled;
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if (KXDWN && status & MT_Selected)
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if (IONMAIDEN && status & MT_Selected)
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*z += (*z >> 4);
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}
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@ -6827,7 +6827,7 @@ void M_DisplayMenus(void)
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// need EVENT_DISPLAYMENUBACKGROUND here
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if (!KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK)
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if (!IONMAIDEN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK)
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videoFadeToBlack(1);
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if (Menu_UpdateScreenOK(g_currentMenu))
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@ -6874,7 +6874,7 @@ void M_DisplayMenus(void)
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}
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// hack; need EVENT_DISPLAYMENUBACKGROUND above
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if (KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK)
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if (IONMAIDEN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK)
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videoFadeToBlack(1);
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// Display the menu, with a transition animation if applicable.
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@ -6962,7 +6962,7 @@ void M_DisplayMenus(void)
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auto const oyxaspect = yxaspect;
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int32_t alpha;
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if (KXDWN)
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if (IONMAIDEN)
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{
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renderSetAspect(viewingrange, 65536);
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cursorpos.x = scale(cursorpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
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@ -6979,7 +6979,7 @@ void M_DisplayMenus(void)
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rotatesprite_fs_alpha(cursorpos.x, cursorpos.y, z, 0, a, 0, p, o, alpha);
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if (KXDWN)
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if (IONMAIDEN)
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renderSetAspect(viewingrange, oyxaspect);
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}
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}
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@ -131,7 +131,7 @@ void G_GetCrosshairColor(void)
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void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
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{
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if (KXDWN)
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if (IONMAIDEN)
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return;
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int32_t i, ii;
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@ -1187,7 +1187,7 @@ void G_DisplayRest(int32_t smoothratio)
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uint32_t crosshair_scale = divscale16(ud.crosshairscale, 100);
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auto const oyxaspect = yxaspect;
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if (KXDWN)
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if (IONMAIDEN)
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{
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crosshairpos.x = scale(crosshairpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
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crosshairpos.y = scale(crosshairpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
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@ -1199,7 +1199,7 @@ void G_DisplayRest(int32_t smoothratio)
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rotatesprite_win(crosshairpos.x, crosshairpos.y, crosshair_scale, 0, a, 0, crosshair_pal, crosshair_o);
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if (KXDWN)
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if (IONMAIDEN)
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renderSetAspect(viewingrange, oyxaspect);
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}
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}
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@ -1218,7 +1218,7 @@ void G_DisplayRest(int32_t smoothratio)
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uint32_t pointer_scale = 65536;
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auto const oyxaspect = yxaspect;
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if (KXDWN)
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if (IONMAIDEN)
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{
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pointerpos.x = scale(pointerpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
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pointerpos.y = scale(pointerpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
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@ -1230,7 +1230,7 @@ void G_DisplayRest(int32_t smoothratio)
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rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o);
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if (KXDWN)
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if (IONMAIDEN)
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renderSetAspect(viewingrange, oyxaspect);
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}
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}
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