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- deleted unused variable.
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2 changed files with 0 additions and 3 deletions
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@ -129,7 +129,6 @@ int g_bossexit;
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FILE* hashfile;
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FStartupInfo GameStartupInfo;
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FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
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InputState inputState;
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int ShowStartupWindow(TArray<GrpEntry> &);
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@ -34,8 +34,6 @@ extern MapRecord* g_nextmap;
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extern int g_nextskill;
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extern int g_bossexit;
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extern FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
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extern FStringCVar* const CombatMacros[];
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void CONFIG_ReadCombatMacros();
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