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Rename stupid structure member I probably named when I was high
git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
19e54dc1ad
commit
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10 changed files with 58 additions and 58 deletions
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@ -3368,7 +3368,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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static int P_Submerge(int const playerNum, DukePlayer_t * const pPlayer, int const sectNum, int const otherSect)
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static int P_Submerge(int const playerNum, DukePlayer_t * const pPlayer, int const sectNum, int const otherSect)
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{
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{
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if (pPlayer->on_ground && pPlayer->pos.z >= sector[sectNum].floorz
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if (pPlayer->on_ground && pPlayer->pos.z >= sector[sectNum].floorz
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&& (TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_CROUCH) || pPlayer->vel.z > 2048))
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&& (TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_CROUCH) || pPlayer->vel.z > 2048))
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// if( onfloorz && sectlotag == 1 && ps->pos.z > (sector[sect].floorz-(6<<8)) )
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// if( onfloorz && sectlotag == 1 && ps->pos.z > (sector[sect].floorz-(6<<8)) )
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{
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{
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if (screenpeek == playerNum)
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if (screenpeek == playerNum)
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@ -3384,7 +3384,7 @@ static int P_Submerge(int const playerNum, DukePlayer_t * const pPlayer, int con
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pPlayer->opos.z = pPlayer->pos.z = sector[otherSect].ceilingz;
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pPlayer->opos.z = pPlayer->pos.z = sector[otherSect].ceilingz;
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if (TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_CROUCH))
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if (TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_CROUCH))
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pPlayer->vel.z += 512;
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pPlayer->vel.z += 512;
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return 1;
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return 1;
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@ -3544,12 +3544,12 @@ ACTOR_STATIC void G_MoveTransports(void)
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}
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}
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if (onFloor == 0 && klabs(SZ(spriteNum) - pPlayer->pos.z) < 6144)
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if (onFloor == 0 && klabs(SZ(spriteNum) - pPlayer->pos.z) < 6144)
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if (!pPlayer->jetpack_on || TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_JUMP)
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if (!pPlayer->jetpack_on || TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_JUMP)
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|| TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_CROUCH))
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|| TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_CROUCH))
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{
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{
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pPlayer->pos.x += sprite[OW(spriteNum)].x - SX(spriteNum);
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pPlayer->pos.x += sprite[OW(spriteNum)].x - SX(spriteNum);
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pPlayer->pos.y += sprite[OW(spriteNum)].y - SY(spriteNum);
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pPlayer->pos.y += sprite[OW(spriteNum)].y - SY(spriteNum);
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pPlayer->pos.z = (pPlayer->jetpack_on && (TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_JUMP)
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pPlayer->pos.z = (pPlayer->jetpack_on && (TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_JUMP)
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|| pPlayer->jetpack_on < 11))
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|| pPlayer->jetpack_on < 11))
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? sprite[OW(spriteNum)].z - 6144
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? sprite[OW(spriteNum)].z - 6144
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: sprite[OW(spriteNum)].z + 6144;
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: sprite[OW(spriteNum)].z + 6144;
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@ -3960,7 +3960,7 @@ ACTOR_STATIC void G_MoveActors(void)
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{
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{
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int const angDiff = G_GetAngleDelta(fix16_to_int(pPlayer->q16ang),getangle(pSprite->x-pPlayer->pos.x,pSprite->y-pPlayer->pos.y));
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int const angDiff = G_GetAngleDelta(fix16_to_int(pPlayer->q16ang),getangle(pSprite->x-pPlayer->pos.x,pSprite->y-pPlayer->pos.y));
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if (angDiff > -64 && angDiff < 64 && TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_OPEN)
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if (angDiff > -64 && angDiff < 64 && TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_OPEN)
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&& pPlayer->toggle_key_flag == 1)
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&& pPlayer->toggle_key_flag == 1)
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{
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{
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int ballSprite;
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int ballSprite;
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@ -4367,7 +4367,7 @@ ACTOR_STATIC void G_MoveActors(void)
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pSprite->ang = fix16_to_int(pPlayer->q16ang);
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pSprite->ang = fix16_to_int(pPlayer->q16ang);
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if ((TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_FIRE) || (pPlayer->quick_kick > 0)) && sprite[pPlayer->i].extra > 0)
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if ((TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_FIRE) || (pPlayer->quick_kick > 0)) && sprite[pPlayer->i].extra > 0)
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if (pPlayer->quick_kick > 0 ||
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if (pPlayer->quick_kick > 0 ||
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(PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != HANDREMOTE_WEAPON && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != HANDBOMB_WEAPON &&
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(PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != HANDREMOTE_WEAPON && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != HANDBOMB_WEAPON &&
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PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != TRIPBOMB_WEAPON && pPlayer->ammo_amount[pPlayer->curr_weapon] >= 0))
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PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != TRIPBOMB_WEAPON && pPlayer->ammo_amount[pPlayer->curr_weapon] >= 0))
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@ -295,7 +295,7 @@ void G_DemoRecord(void)
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for (TRAVERSE_CONNECT(i))
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for (TRAVERSE_CONNECT(i))
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{
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{
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Bmemcpy(&recsync[ud.reccnt], g_player[i].inputBits, sizeof(input_t));
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Bmemcpy(&recsync[ud.reccnt], g_player[i].input, sizeof(input_t));
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ud.reccnt++;
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ud.reccnt++;
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}
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}
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@ -3937,17 +3937,17 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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{
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{
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static int32_t targetang = 0;
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static int32_t targetang = 0;
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if (g_player[playerNum].inputBits->extbits&(1<<1))
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if (g_player[playerNum].input->extbits&(1<<1))
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{
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{
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if (g_player[playerNum].inputBits->extbits&(1<<2))targetang += 16;
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if (g_player[playerNum].input->extbits&(1<<2))targetang += 16;
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else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang -= 16;
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else if (g_player[playerNum].input->extbits&(1<<3)) targetang -= 16;
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else if (targetang > 0) targetang -= targetang>>2;
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else if (targetang > 0) targetang -= targetang>>2;
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else if (targetang < 0) targetang += (-targetang)>>2;
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else if (targetang < 0) targetang += (-targetang)>>2;
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}
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}
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else
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else
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{
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{
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if (g_player[playerNum].inputBits->extbits&(1<<2))targetang -= 16;
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if (g_player[playerNum].input->extbits&(1<<2))targetang -= 16;
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else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang += 16;
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else if (g_player[playerNum].input->extbits&(1<<3)) targetang += 16;
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else if (targetang > 0) targetang -= targetang>>2;
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else if (targetang > 0) targetang -= targetang>>2;
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else if (targetang < 0) targetang += (-targetang)>>2;
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else if (targetang < 0) targetang += (-targetang)>>2;
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}
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}
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@ -3979,7 +3979,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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spritesortcnt++;
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spritesortcnt++;
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}
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}
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if (g_player[playerNum].inputBits->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen)
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if (g_player[playerNum].input->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen)
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{
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{
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auto const playerTyping = t;
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auto const playerTyping = t;
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@ -5624,7 +5624,7 @@ static void G_Cleanup(void)
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for (i=MAXPLAYERS-1; i>=0; i--)
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for (i=MAXPLAYERS-1; i>=0; i--)
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{
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{
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Xfree(g_player[i].ps);
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Xfree(g_player[i].ps);
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Xfree(g_player[i].inputBits);
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Xfree(g_player[i].input);
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}
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}
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for (i=MAXSOUNDS-1; i>=0; i--)
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for (i=MAXSOUNDS-1; i>=0; i--)
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@ -6160,8 +6160,8 @@ void G_MaybeAllocPlayer(int32_t pnum)
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{
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{
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if (g_player[pnum].ps == NULL)
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if (g_player[pnum].ps == NULL)
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g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
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g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
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if (g_player[pnum].inputBits == NULL)
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if (g_player[pnum].input == NULL)
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g_player[pnum].inputBits = (input_t *)Xcalloc(1, sizeof(input_t));
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g_player[pnum].input = (input_t *)Xcalloc(1, sizeof(input_t));
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#ifdef LUNATIC
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#ifdef LUNATIC
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g_player_ps[pnum] = g_player[pnum].ps;
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g_player_ps[pnum] = g_player[pnum].ps;
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@ -6978,7 +6978,7 @@ int G_DoMoveThings(void)
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randomseed = ticrandomseed;
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randomseed = ticrandomseed;
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for (bssize_t TRAVERSE_CONNECT(i))
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for (bssize_t TRAVERSE_CONNECT(i))
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Bmemcpy(g_player[i].inputBits, &inputfifo[(g_netServer && myconnectindex == i)][i], sizeof(input_t));
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Bmemcpy(g_player[i].input, &inputfifo[(g_netServer && myconnectindex == i)][i], sizeof(input_t));
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G_UpdateInterpolations();
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G_UpdateInterpolations();
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@ -2915,7 +2915,7 @@ badindex:
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dispatch();
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dispatch();
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vInstruction(CON_IFHITSPACE):
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vInstruction(CON_IFHITSPACE):
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VM_CONDITIONAL(TEST_SYNC_KEY(g_player[vm.playerNum].inputBits->bits, SK_OPEN));
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VM_CONDITIONAL(TEST_SYNC_KEY(g_player[vm.playerNum].input->bits, SK_OPEN));
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dispatch();
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dispatch();
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vInstruction(CON_IFHITWEAPON):
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vInstruction(CON_IFHITWEAPON):
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@ -4872,7 +4872,7 @@ badindex:
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int const moveFlags = *(++insptr);
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int const moveFlags = *(++insptr);
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int nResult = 0;
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int nResult = 0;
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int const playerXVel = sprite[vm.pPlayer->i].xvel;
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int const playerXVel = sprite[vm.pPlayer->i].xvel;
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int const syncBits = g_player[vm.playerNum].inputBits->bits;
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int const syncBits = g_player[vm.playerNum].input->bits;
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if (((moveFlags & pducking) && vm.pPlayer->on_ground && TEST_SYNC_KEY(syncBits, SK_CROUCH))
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if (((moveFlags & pducking) && vm.pPlayer->on_ground && TEST_SYNC_KEY(syncBits, SK_CROUCH))
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|| ((moveFlags & pfalling) && vm.pPlayer->jumping_counter == 0 && !vm.pPlayer->on_ground && vm.pPlayer->vel.z > 2048)
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|| ((moveFlags & pfalling) && vm.pPlayer->jumping_counter == 0 && !vm.pPlayer->on_ground && vm.pPlayer->vel.z > 2048)
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@ -1773,7 +1773,7 @@ int32_t __fastcall VM_GetPlayerInput(int const playerNum, int32_t labelNum)
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return -1;
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return -1;
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}
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}
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auto const &i = g_player[playerNum].inputBits;
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auto const &i = g_player[playerNum].input;
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switch (labelNum)
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switch (labelNum)
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{
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{
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@ -1804,7 +1804,7 @@ void __fastcall VM_SetPlayerInput(int const playerNum, int const labelNum, int32
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return;
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return;
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}
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}
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auto &i = g_player[playerNum].inputBits;
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auto &i = g_player[playerNum].input;
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switch (labelNum)
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switch (labelNum)
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{
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{
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@ -2398,9 +2398,9 @@ static void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
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{
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{
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g_player[pbuf[4]].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
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g_player[pbuf[4]].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
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}
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}
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if (!g_player[pbuf[4]].inputBits)
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if (!g_player[pbuf[4]].input)
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{
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{
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g_player[pbuf[4]].inputBits = (input_t *)Xcalloc(1, sizeof(input_t));
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g_player[pbuf[4]].input = (input_t *)Xcalloc(1, sizeof(input_t));
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}
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}
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}
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}
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@ -1668,7 +1668,7 @@ static void P_DisplaySpit(void)
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{
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{
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int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5;
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int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5;
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int const rotZoom = 4096 + ((loogCounter + i) << 9);
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int const rotZoom = 4096 + ((loogCounter + i) << 9);
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int const rotX = (-fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
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int const rotX = (-fix16_to_int(g_player[screenpeek].input->q16avel) >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
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rotatesprite_fs((pPlayer->loogiex[i] + rotX) << 16, (200 + pPlayer->loogiey[i] - rotY) << 16, rotZoom - (i << 8),
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rotatesprite_fs((pPlayer->loogiex[i] + rotX) << 16, (200 + pPlayer->loogiey[i] - rotY) << 16, rotZoom - (i << 8),
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256 - rotAng, LOOGIE, 0, 0, 2);
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256 - rotAng, LOOGIE, 0, 0, 2);
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@ -1734,7 +1734,7 @@ static int P_DisplayFist(int const fistShade)
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wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
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wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
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#endif
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#endif
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rotatesprite((-fistInc + 222 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5)) << 16, (fistY + fistYOffset) << 16,
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rotatesprite((-fistInc + 222 + (fix16_to_int(g_player[screenpeek].input->q16avel) >> 5)) << 16, (fistY + fistYOffset) << 16,
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fistZoom, 0, FIST, fistShade, fistPal, 2, wx[0], windowxy1.y, wx[1], windowxy2.y);
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fistZoom, 0, FIST, fistShade, fistPal, 2, wx[0], windowxy1.y, wx[1], windowxy2.y);
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return 1;
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return 1;
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@ -1884,7 +1884,7 @@ static int P_DisplayKnee(int kneeShade)
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int const kneeY = knee_y[ps->knee_incs] + (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3);
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int const kneeY = knee_y[ps->knee_incs] + (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3);
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int const kneePal = P_GetKneePal(ps);
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int const kneePal = P_GetKneePal(ps);
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G_DrawTileScaled(105+(fix16_to_int(g_player[screenpeek].inputBits->q16avel)>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
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G_DrawTileScaled(105+(fix16_to_int(g_player[screenpeek].input->q16avel)>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
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kneeY+280-(fix16_to_int(ps->q16horiz-ps->q16horizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
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kneeY+280-(fix16_to_int(ps->q16horiz-ps->q16horizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
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return 1;
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return 1;
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@ -1914,7 +1914,7 @@ static int P_DisplayKnuckles(int knuckleShade)
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int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3);
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int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3);
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int const knucklePal = P_GetHudPal(pPlayer);
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int const knucklePal = P_GetHudPal(pPlayer);
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G_DrawTileScaled(160 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pPlayer->look_ang >> 1),
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G_DrawTileScaled(160 + (fix16_to_int(g_player[screenpeek].input->q16avel) >> 5) - (pPlayer->look_ang >> 1),
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knuckleY + 180 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
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knuckleY + 180 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
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CRACKKNUCKLES + knuckleFrames[pPlayer->knuckle_incs >> 1], knuckleShade, 4 + DRAWEAP_CENTER,
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CRACKKNUCKLES + knuckleFrames[pPlayer->knuckle_incs >> 1], knuckleShade, 4 + DRAWEAP_CENTER,
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knucklePal);
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knucklePal);
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@ -2083,7 +2083,7 @@ static int P_DisplayTip(int tipShade)
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guniqhudid = 201;
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guniqhudid = 201;
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G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pPlayer->look_ang >> 1),
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G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].input->q16avel) >> 5) - (pPlayer->look_ang >> 1),
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tipYOffset + tipY + 240 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
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tipYOffset + tipY + 240 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
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TIP + ((26 - pPlayer->tipincs) >> 4), tipShade, DRAWEAP_CENTER, tipPal);
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TIP + ((26 - pPlayer->tipincs) >> 4), tipShade, DRAWEAP_CENTER, tipPal);
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@ -2116,13 +2116,13 @@ static int P_DisplayAccess(int accessShade)
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if ((pSprite->access_incs - 3) > 0 && (pSprite->access_incs - 3) >> 3)
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if ((pSprite->access_incs - 3) > 0 && (pSprite->access_incs - 3) >> 3)
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{
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{
|
||||||
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pSprite->look_ang >> 1) + accessX,
|
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].input->q16avel) >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||||
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4),
|
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4),
|
||||||
HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal);
|
HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pSprite->look_ang >> 1) + accessX,
|
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].input->q16avel) >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||||
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
||||||
4 + DRAWEAP_CENTER, accessPal);
|
4 + DRAWEAP_CENTER, accessPal);
|
||||||
}
|
}
|
||||||
|
@ -3309,7 +3309,7 @@ access_incs:
|
||||||
A_PlaySound(DUKE_CRACK_FIRST,pPlayer->i);
|
A_PlaySound(DUKE_CRACK_FIRST,pPlayer->i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (pPlayer->knuckle_incs == 22 || TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_FIRE))
|
else if (pPlayer->knuckle_incs == 22 || TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_FIRE))
|
||||||
pPlayer->knuckle_incs=0;
|
pPlayer->knuckle_incs=0;
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -3821,7 +3821,7 @@ static void P_ProcessWeapon(int playerNum)
|
||||||
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
||||||
uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
||||||
int const playerShrunk = (sprite[pPlayer->i].yrepeat < 32);
|
int const playerShrunk = (sprite[pPlayer->i].yrepeat < 32);
|
||||||
uint32_t playerBits = g_player[playerNum].inputBits->bits;
|
uint32_t playerBits = g_player[playerNum].input->bits;
|
||||||
|
|
||||||
switch (pPlayer->weapon_pos)
|
switch (pPlayer->weapon_pos)
|
||||||
{
|
{
|
||||||
|
@ -3940,7 +3940,7 @@ static void P_ProcessWeapon(int playerNum)
|
||||||
}
|
}
|
||||||
|
|
||||||
bool const doFire = (playerBits & BIT(SK_FIRE) && (*weaponFrame) == 0);
|
bool const doFire = (playerBits & BIT(SK_FIRE) && (*weaponFrame) == 0);
|
||||||
bool const doAltFire = g_player[playerNum].inputBits->extbits & (1 << 6);
|
bool const doAltFire = g_player[playerNum].input->extbits & (1 << 6);
|
||||||
|
|
||||||
if (doAltFire)
|
if (doAltFire)
|
||||||
{
|
{
|
||||||
|
@ -4675,7 +4675,7 @@ void P_ProcessInput(int playerNum)
|
||||||
|
|
||||||
VM_OnEvent(EVENT_PROCESSINPUT, pPlayer->i, playerNum);
|
VM_OnEvent(EVENT_PROCESSINPUT, pPlayer->i, playerNum);
|
||||||
|
|
||||||
uint32_t playerBits = g_player[playerNum].inputBits->bits;
|
uint32_t playerBits = g_player[playerNum].input->bits;
|
||||||
|
|
||||||
if (pPlayer->cheat_phase > 0)
|
if (pPlayer->cheat_phase > 0)
|
||||||
playerBits = 0;
|
playerBits = 0;
|
||||||
|
@ -5212,9 +5212,9 @@ void P_ProcessInput(int playerNum)
|
||||||
pPlayer->vel.x = 0;
|
pPlayer->vel.x = 0;
|
||||||
pPlayer->vel.y = 0;
|
pPlayer->vel.y = 0;
|
||||||
}
|
}
|
||||||
else if (g_player[playerNum].inputBits->q16avel) //p->ang += syncangvel * constant
|
else if (g_player[playerNum].input->q16avel) //p->ang += syncangvel * constant
|
||||||
{
|
{
|
||||||
fix16_t const inputAng = g_player[playerNum].inputBits->q16avel;
|
fix16_t const inputAng = g_player[playerNum].input->q16avel;
|
||||||
|
|
||||||
pPlayer->q16angvel = (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier)))
|
pPlayer->q16angvel = (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier)))
|
||||||
: fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier)));
|
: fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier)));
|
||||||
|
@ -5258,18 +5258,18 @@ void P_ProcessInput(int playerNum)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_player[playerNum].inputBits->extbits & (1)) VM_OnEvent(EVENT_MOVEFORWARD, pPlayer->i, playerNum);
|
if (g_player[playerNum].input->extbits & (1)) VM_OnEvent(EVENT_MOVEFORWARD, pPlayer->i, playerNum);
|
||||||
if (g_player[playerNum].inputBits->extbits & (1 << 1)) VM_OnEvent(EVENT_MOVEBACKWARD, pPlayer->i, playerNum);
|
if (g_player[playerNum].input->extbits & (1 << 1)) VM_OnEvent(EVENT_MOVEBACKWARD, pPlayer->i, playerNum);
|
||||||
if (g_player[playerNum].inputBits->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum);
|
if (g_player[playerNum].input->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum);
|
||||||
if (g_player[playerNum].inputBits->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum);
|
if (g_player[playerNum].input->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum);
|
||||||
|
|
||||||
if (g_player[playerNum].inputBits->extbits & (1 << 4) || g_player[playerNum].inputBits->q16avel < 0)
|
if (g_player[playerNum].input->extbits & (1 << 4) || g_player[playerNum].input->q16avel < 0)
|
||||||
VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum);
|
VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum);
|
||||||
|
|
||||||
if (g_player[playerNum].inputBits->extbits & (1 << 5) || g_player[playerNum].inputBits->q16avel > 0)
|
if (g_player[playerNum].input->extbits & (1 << 5) || g_player[playerNum].input->q16avel > 0)
|
||||||
VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum);
|
VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum);
|
||||||
|
|
||||||
if (pPlayer->vel.x || pPlayer->vel.y || g_player[playerNum].inputBits->fvel || g_player[playerNum].inputBits->svel)
|
if (pPlayer->vel.x || pPlayer->vel.y || g_player[playerNum].input->fvel || g_player[playerNum].input->svel)
|
||||||
{
|
{
|
||||||
pPlayer->crack_time = PCRACKTIME;
|
pPlayer->crack_time = PCRACKTIME;
|
||||||
|
|
||||||
|
@ -5323,8 +5323,8 @@ void P_ProcessInput(int playerNum)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
pPlayer->vel.x += (((g_player[playerNum].inputBits->fvel) * velocityModifier) << 6);
|
pPlayer->vel.x += (((g_player[playerNum].input->fvel) * velocityModifier) << 6);
|
||||||
pPlayer->vel.y += (((g_player[playerNum].inputBits->svel) * velocityModifier) << 6);
|
pPlayer->vel.y += (((g_player[playerNum].input->svel) * velocityModifier) << 6);
|
||||||
|
|
||||||
int playerSpeedReduction = 0;
|
int playerSpeedReduction = 0;
|
||||||
|
|
||||||
|
@ -5480,7 +5480,7 @@ HORIZONLY:;
|
||||||
// A horiz diff of 128 equal 45 degrees,
|
// A horiz diff of 128 equal 45 degrees,
|
||||||
// so we convert horiz to 1024 angle units
|
// so we convert horiz to 1024 angle units
|
||||||
|
|
||||||
float horizAngle = atan2f(pPlayer->q16horiz - F16(100), F16(128)) * (512.f / fPI) + fix16_to_float(g_player[playerNum].inputBits->q16horz);
|
float horizAngle = atan2f(pPlayer->q16horiz - F16(100), F16(128)) * (512.f / fPI) + fix16_to_float(g_player[playerNum].input->q16horz);
|
||||||
|
|
||||||
if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP))
|
if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP))
|
||||||
{
|
{
|
||||||
|
|
|
@ -230,7 +230,7 @@ typedef struct {
|
||||||
// KEEPINSYNC lunatic/_defs_game.lua
|
// KEEPINSYNC lunatic/_defs_game.lua
|
||||||
typedef struct {
|
typedef struct {
|
||||||
DukePlayer_t *ps;
|
DukePlayer_t *ps;
|
||||||
input_t *inputBits;
|
input_t *input;
|
||||||
|
|
||||||
int32_t netsynctime;
|
int32_t netsynctime;
|
||||||
int16_t ping, filler;
|
int16_t ping, filler;
|
||||||
|
|
|
@ -1682,8 +1682,8 @@ void G_ClearFIFO(void)
|
||||||
|
|
||||||
for (int p = 0; p < MAXPLAYERS; ++p)
|
for (int p = 0; p < MAXPLAYERS; ++p)
|
||||||
{
|
{
|
||||||
if (g_player[p].inputBits != NULL)
|
if (g_player[p].input != NULL)
|
||||||
Bmemset(g_player[p].inputBits, 0, sizeof(input_t));
|
Bmemset(g_player[p].input, 0, sizeof(input_t));
|
||||||
g_player[p].vote = g_player[p].gotvote = 0;
|
g_player[p].vote = g_player[p].gotvote = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2444,7 +2444,7 @@ void P_HandleSharedKeys(int playerNum)
|
||||||
|
|
||||||
if (pPlayer->cheat_phase == 1) return;
|
if (pPlayer->cheat_phase == 1) return;
|
||||||
|
|
||||||
uint32_t playerBits = g_player[playerNum].inputBits->bits, weaponNum;
|
uint32_t playerBits = g_player[playerNum].input->bits, weaponNum;
|
||||||
|
|
||||||
// 1<<0 = jump
|
// 1<<0 = jump
|
||||||
// 1<<1 = crouch
|
// 1<<1 = crouch
|
||||||
|
@ -3043,25 +3043,25 @@ void P_CheckSectors(int playerNum)
|
||||||
if (pPlayer->gm &MODE_TYPE || sprite[pPlayer->i].extra <= 0)
|
if (pPlayer->gm &MODE_TYPE || sprite[pPlayer->i].extra <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_OPEN))
|
if (TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_OPEN))
|
||||||
{
|
{
|
||||||
if (VM_OnEvent(EVENT_USE, pPlayer->i, playerNum) != 0)
|
if (VM_OnEvent(EVENT_USE, pPlayer->i, playerNum) != 0)
|
||||||
g_player[playerNum].inputBits->bits &= ~BIT(SK_OPEN);
|
g_player[playerNum].input->bits &= ~BIT(SK_OPEN);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ud.cashman && TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_OPEN))
|
if (ud.cashman && TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_OPEN))
|
||||||
A_SpawnMultiple(pPlayer->i, MONEY, 2);
|
A_SpawnMultiple(pPlayer->i, MONEY, 2);
|
||||||
|
|
||||||
if (pPlayer->newowner >= 0)
|
if (pPlayer->newowner >= 0)
|
||||||
{
|
{
|
||||||
if (klabs(g_player[playerNum].inputBits->svel) > 768 || klabs(g_player[playerNum].inputBits->fvel) > 768)
|
if (klabs(g_player[playerNum].input->svel) > 768 || klabs(g_player[playerNum].input->fvel) > 768)
|
||||||
{
|
{
|
||||||
G_ClearCameras(pPlayer);
|
G_ClearCameras(pPlayer);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_OPEN) && !TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_ESCAPE))
|
if (!TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_OPEN) && !TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_ESCAPE))
|
||||||
pPlayer->toggle_key_flag = 0;
|
pPlayer->toggle_key_flag = 0;
|
||||||
else if (!pPlayer->toggle_key_flag)
|
else if (!pPlayer->toggle_key_flag)
|
||||||
{
|
{
|
||||||
|
@ -3070,7 +3070,7 @@ void P_CheckSectors(int playerNum)
|
||||||
int16_t nearSector, nearWall, nearSprite;
|
int16_t nearSector, nearWall, nearSprite;
|
||||||
int32_t nearDist;
|
int32_t nearDist;
|
||||||
|
|
||||||
if (TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_ESCAPE))
|
if (TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_ESCAPE))
|
||||||
{
|
{
|
||||||
if (pPlayer->newowner >= 0)
|
if (pPlayer->newowner >= 0)
|
||||||
G_ClearCameras(pPlayer);
|
G_ClearCameras(pPlayer);
|
||||||
|
@ -3275,7 +3275,7 @@ void P_CheckSectors(int playerNum)
|
||||||
} // switch
|
} // switch
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_OPEN) == 0)
|
if (TEST_SYNC_KEY(g_player[playerNum].input->bits, SK_OPEN) == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (pPlayer->newowner >= 0)
|
if (pPlayer->newowner >= 0)
|
||||||
|
|
Loading…
Reference in a new issue