From f96788866c8aaec286177fcb09d69217211a49f4 Mon Sep 17 00:00:00 2001 From: terminx Date: Wed, 27 Mar 2013 01:38:42 +0000 Subject: [PATCH] Fix shrunk player fist animation speed as requested on the forums. I didn't test this against the DOS version but it seems about right according to my memory. Let me know if it's still wrong and you care that much about it. git-svn-id: https://svn.eduke32.com/eduke32@3614 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/player.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/polymer/eduke32/source/player.c b/polymer/eduke32/source/player.c index 827778e4d..94f251751 100644 --- a/polymer/eduke32/source/player.c +++ b/polymer/eduke32/source/player.c @@ -2163,8 +2163,8 @@ void P_DisplayWeapon(int32_t snum) if (p->jetpack_on == 0) { i = sprite[p->i].xvel; - looking_arc += 32-(i>>1); - fistsign += i>>1; + looking_arc += 32-(i>>3); + fistsign += i>>3; } cw = weapon_xoffset;