mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
- removed all new actors for NWinter and Vacation.
These only make sense if CON gets replaced, that, however, is not doable.
This commit is contained in:
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18 changed files with 0 additions and 480 deletions
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@ -1,39 +0,0 @@
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spawnclasses
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{
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2002 = DukePigCop
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2003 = DukePigCopStayput
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2047 = DukePigCopDive
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2000= NWinterSanta
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2045= NWinterSantaFly
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3757= NWinterWoodSlats
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930= NWinterRibbon
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589= NWinterSSpeaker
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3666= NWinterMybox
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3592= NWinterDrunkElf
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3627= NWinterHalfBitch
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3637= NWinterSlutAss
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3779= NWinterChoochooslut
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3783= NWinterHorsepower
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3777= NWinterSnowgib
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3648= NWinterTreeWithSomething
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3882= NWinterSnowball
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3841= NWinterSnowman
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105= NWinterSpecBlood
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3800= NWinterElfUzi
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3801= NWinterElfUziStayput
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4000= NWinterElfGun
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4001= NWinterElfGunStayput
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3782= NWinterXmasPresent
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3883= NWinterNoisemaker
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3761= NWinterMaleGeek
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3823= NWinterFemaleGeek
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3787= NWinterSnowmaker
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3789= NWinterSnowmakerNomove
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3697= NWinterSnowflake
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// actors that were altered.
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1975 = NWinterTank
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1920 = NWinterCommander
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1921 = NWinterCommanderStayput
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57 = NWinterJetpack
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}
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@ -1,11 +0,0 @@
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spawnclasses
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{
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2165 = VacationBeachBabe
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3400 = VacationBeachBall
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1312 = VacationBeachBather
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2120 = VacationDragon
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1638 = VacationSeagullShit
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2150 = VacationSeagull
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1550 = VacationShark
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}
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@ -143,23 +143,6 @@ version "4.10"
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#include "zscript/games/duke/actors/worldtour/firefly.zs"
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#include "zscript/games/duke/actors/worldtour/flamethrower.zs"
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#include "zscript/games/duke/actors/vacation/beachbabe.zs"
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#include "zscript/games/duke/actors/vacation/beachball.zs"
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#include "zscript/games/duke/actors/vacation/beachbather.zs"
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#include "zscript/games/duke/actors/vacation/dragon.zs"
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#include "zscript/games/duke/actors/vacation/seagull.zs"
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#include "zscript/games/duke/actors/vacation/vacashark.zs"
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#include "zscript/games/duke/actors/nwinter/breakables.zs"
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#include "zscript/games/duke/actors/nwinter/elfgun.zs"
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#include "zscript/games/duke/actors/nwinter/elfuzi.zs"
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#include "zscript/games/duke/actors/nwinter/commander.zs"
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#include "zscript/games/duke/actors/nwinter/jetpack.zs"
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#include "zscript/games/duke/actors/nwinter/misc.zs"
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#include "zscript/games/duke/actors/nwinter/santaboss.zs"
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#include "zscript/games/duke/actors/nwinter/snowman.zs"
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#include "zscript/games/duke/actors/nwinter/xmaspresent.zs"
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#include "zscript/games/duke/actors/redneckcstuff/airplane.zs"
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#include "zscript/games/duke/actors/redneckcstuff/balloons.zs"
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#include "zscript/games/duke/actors/redneckcstuff/bowling.zs"
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@ -1,92 +0,0 @@
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class NWinterWoodSlats : DukeScriptedBreakable // WOODSLATS (3757)
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{
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default
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{
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pic "WOODSLATS";
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Strength MEDIUMSTRENGTH;
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}
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}
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class NWinterRibbon : DukeScriptedBreakable // RIBBON (930)
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{
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default
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{
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pic "RIBBON";
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Strength WEAK;
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}
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}
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class NWinterSSpeaker : DukeScriptedBreakable // SSPEAKER (589)
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{
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default
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{
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pic "SSPEAKER";
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Strength WEAK;
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}
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}
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class NWinterMybox : NWinterRibbon // MYBOX (3666)
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{
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default
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{
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pic "MYBOX";
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Strength WEAK;
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}
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}
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class NWinterDrunkElf : DukeScriptedBreakable // DRUNKELF (3592)
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{
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default
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{
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pic "DRUNKELF";
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Strength WEAK;
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}
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}
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class NWinterHalfBitch : NWinterDrunkElf // HALFBITCH (3627)
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{
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default
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{
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pic "HALFBITCH";
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Strength WEAK;
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}
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}
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class NWinterSlutAss : NWinterDrunkElf // SLUTASS (3637)
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{
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default
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{
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pic "SLUTASS";
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Strength WEAK;
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}
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}
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class NWinterChoochooslut : DukeScriptedBreakable // CHOOCHOOSLUT (3779)
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{
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default
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{
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pic "CHOOCHOOSLUT";
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Strength WEAK;
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}
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}
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class NWinterHorsepower : NWinterChoochooslut // HORSEPOWER (3783)
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{
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default
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{
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pic "HORSEPOWER";
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Strength WEAK;
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}
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}
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class NWinterSnowgib : DukeScriptedBreakable // SNOWGIB (3777)
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{
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default
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{
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pic "SNOWGIB";
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Strength WEAK;
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}
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}
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class NWinterTreeWithSomething : DukeScriptedBreakable // TREEWITHSOMETHING (3648)
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{
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default
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{
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pic "TREEWITHSOMETHING";
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Strength TOUGH;
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}
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}
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class NWinterCommander : DukeCommander
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{
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default
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{
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}
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}
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class NWinterCommanderStayput: NWinterCommander
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{
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default
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{
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pic "COMMANDERSTAYPUT";
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+BADGUYSTAYPUT;
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}
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}
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@ -1,27 +0,0 @@
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class NWinterElfGun : DukeActor
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{
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const ELFGUNSTRENGTH = 75;
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default
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{
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+BADGUY
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+KILLCOUNT
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Strength ELFGUNSTRENGTH;
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pic "ELFGUN";
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}
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}
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class NWinterElfGunStayput : NWinterElfGun
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{
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default
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{
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+BADGUYSTAYPUT
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}
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}
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@ -1,36 +0,0 @@
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class NWinterElfUzi : DukeActor
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{
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const ELFUZISTRENGTH = 50;
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const ELFUZIALTSTR = 25;
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default
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{
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pic "ELFUZI";
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+BADGUY
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+KILLCOUNT
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Strength ELFUZISTRENGTH;
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}
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}
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class NWinterElfUziStayput : DukeActor
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{
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default
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{
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pic "ELFUZISTAYPUT";
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+BADGUYSTAYPUT;
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}
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}
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class NWinterSpecBlood : DukeActor
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{
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default
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{
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pic "SPECBLOOD";
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}
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}
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@ -1,14 +0,0 @@
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class NWinterJetpack : DukeItemBase
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{
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const JETPACK_NEAR_EMPTY = 160;
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default
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{
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pic "JETPACK";
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+INVENTORY;
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}
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}
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@ -1,60 +0,0 @@
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// NWinter new stuff
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class NWinterNoisemaker : DukeActor // NOISEMAKER (3883)
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{
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default
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{
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pic "NOISEMAKER";
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Strength 999;
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}
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}
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class NWinterMaleGeek : DukeActor // MALEGEEK (3761)
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{
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default
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{
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pic "MALEGEEK";
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Strength 20;
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}
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}
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class NWinterFemaleGeek : DukeActor // FEMALEGEEK (3823)
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{
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default
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{
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pic "FEMALEGEEK";
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Strength 20;
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}
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}
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class NWinterSnowmaker : DukeActor // SNOWMAKER (3787)
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{
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default
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{
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pic "SNOWMAKER";
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Strength 0;
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}
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}
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class NWinterSnowmakerNomove : DukeActor // SNOWMAKERNOMOVE (3789)
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{
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default
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{
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pic "SNOWMAKERNOMOVE";
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Strength 0;
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}
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}
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class NWinterSnowflake : DukeActor // SNOWFLAKE (3697)
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{
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default
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{
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pic "SNOWFLAKE";
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Strength 0;
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}
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}
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@ -1,25 +0,0 @@
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class NWinterSanta : DukeActor
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{
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const SOBBOTSTRENGTH = 2500;
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const MINIBOSSSTRENGTH = 100;
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default
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{
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+BADGUY;
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+KILLCOUNT;
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pic "PIGCOP"; // tiles are offset from here.
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}
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}
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class NWinterSantaFly : NWinterSanta
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{
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default
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{
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pic "PIGCOPDIVE"; // tiles are offset from here.
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Strength SOBBOTSTRENGTH;
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StartAction "ABOTFLY";
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}
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}
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@ -1,34 +0,0 @@
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class NWinterSnowball : DukeActor
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{
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default
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{
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pic "SNOWBALL";
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Strength 0;
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}
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}
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class NWinterSnowman : DukeActor
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{
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const SNOWMANSTRENGTH = 75;
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default
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{
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pic "SNOWMAN";
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+BADGUY
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+KILLCOUNT
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Strength SNOWMANSTRENGTH;
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}
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}
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class NWinterTank : DukeTank
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{
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default
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{
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DukeTank.SpawnType "NWinterSnowman";
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}
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}
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@ -1,24 +0,0 @@
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class NWinterXmasPresent : DukeActor
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{
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default
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{
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pic "XMASPRESENT";
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class NWinterXmasPresent2 : DukeActor
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{
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default
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{
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pic "XMASPRESENT";
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}
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}
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@ -1,16 +0,0 @@
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class VacationBeachBabe : DukeLizmanJump
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{
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const BEACHBABESTRENGTH = 30;
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default
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{
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pic "BEACHBABE";
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Strength BEACHBABESTRENGTH;
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+INTERNAL_BADGUY;
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}
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override void PlayFTASound(int mode)
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{
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self.PlayActorSound("CAPT_RECOG");
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}
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}
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@ -1,19 +0,0 @@
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class VacationBeachBall : DukeActor
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{
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const BALLSTRENGTH = 20;
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default
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{
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pic "BEACHBALL";
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Strength WEAK;
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}
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 32;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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class VacationBeachBather : DukeActor
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{
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const BEACHBATHERSTRENGTH = 30;
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default
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{
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pic "BEACHBATHER";
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Strength BEACHBATHERSTRENGTH;
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}
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}
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@ -1,12 +0,0 @@
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class VacationDragon : DukeActor // DRAGON (2120)
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{
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const DRAGONSTRENGTH = 50;
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default
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{
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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Strength DRAGONSTRENGTH;
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}
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}
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@ -1,18 +0,0 @@
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class VacationSeagull : DukeActor // SEAGULL (2150)
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{
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const SEAGULLSTRENGTH = 20;
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default
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{
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Strength SEAGULLSTRENGTH;
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}
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}
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class VacationSeagullShit : DukeActor // (1638) invalid class
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{
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default
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{
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+BADGUY
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}
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}
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class VacationShark : DukeShark // SHARK (1550)
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{
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default
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{
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Strength DukeShark.SHARKSTRENGTH;
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}
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}
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Reference in a new issue