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- gamecontrol.h: Define GAMEFLAG_WHALL
as bitwise or of GAMEFLAG_WH
and GAMEFLAG_WH2
.
This commit is contained in:
parent
7881dc9907
commit
f7e30acf85
5 changed files with 6 additions and 5 deletions
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@ -116,11 +116,11 @@ void FNotifyBuffer::DrawNative()
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FFont* font = g_gameType & GAMEFLAG_BLOOD ? SmallFont2 : SmallFont;
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int line = (g_gameType & GAMEFLAG_BLOOD)? Top : (g_gameType & GAMEFLAG_SW) ? 40 : (g_gameType & (GAMEFLAG_WH | GAMEFLAG_WH2))? 18 : font->GetDisplacement();
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int line = (g_gameType & GAMEFLAG_BLOOD)? Top : (g_gameType & GAMEFLAG_SW) ? 40 : (g_gameType & GAMEFLAG_WHALL)? 18 : font->GetDisplacement();
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bool canskip = (g_gameType & GAMEFLAG_BLOOD);
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double scale = 1 / (NotifyFontScale * con_notifyscale);
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int lineadv = font->GetHeight() / NotifyFontScale;
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int textleft = (g_gameType & (GAMEFLAG_WH | GAMEFLAG_WH2)) ? 18 : 0;
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int textleft = (g_gameType & GAMEFLAG_WHALL) ? 18 : 0;
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for (unsigned i = topline; i < Text.Size(); ++i)
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{
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@ -489,7 +489,7 @@ void CheckFrontend(int flags)
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{
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gi = Exhumed::CreateInterface();
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}
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else if (flags & (GAMEFLAG_WH| GAMEFLAG_WH2))
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else if (flags & GAMEFLAG_WHALL)
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{
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gi = Witchaven::CreateInterface();
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}
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@ -124,6 +124,7 @@ enum
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GAMEFLAG_DUKEDC = 0x00010000,
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GAMEFLAG_WH = 0x00020000,
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GAMEFLAG_WH2 = 0x00040000,
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GAMEFLAG_WHALL = GAMEFLAG_WH | GAMEFLAG_WH2,
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GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
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// We still need these for the parsers.
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@ -589,7 +589,7 @@ void SetDefaultMenuColors()
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gameinfo.mSliderColor = "Yellow";
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cls = PClass::FindClass("ExhumedMenuDelegate");
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}
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else if (g_gameType & (GAMEFLAG_WH | GAMEFLAG_WH2))
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else if (g_gameType & GAMEFLAG_WHALL)
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{
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OptionSettings.mFontColorHeader = CR_DARKGREEN;
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OptionSettings.mFontColorHighlight = CR_GRAY;
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@ -562,7 +562,7 @@ static TArray<GrpInfo> ParseGrpInfo(const char *fn, FileReader &fr, TMap<FString
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else sc.ScriptError(nullptr);
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}
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if (grp.dependencyCRC == 0 && (grp.flags & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL |
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GAMEFLAG_BLOOD | GAMEFLAG_SW | GAMEFLAG_PSEXHUMED | GAMEFLAG_WH | GAMEFLAG_WH2)) == 0)
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GAMEFLAG_BLOOD | GAMEFLAG_SW | GAMEFLAG_PSEXHUMED | GAMEFLAG_WHALL)) == 0)
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{
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sc.ScriptMessage("Warning: GRP without game defined. Ignoring");
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groups.Pop();
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