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- render voxels as triangles instead of quads.
Quads are not available in the core profile which is required to run GL 3.3 on macOS.
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parent
07754b3255
commit
f743b22661
3 changed files with 7 additions and 7 deletions
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@ -1137,7 +1137,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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GLInterface.UseDetailMapping(false);
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#endif
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auto data = GLInterface.AllocVertices(m->qcnt * 4);
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auto data = GLInterface.AllocVertices(m->qcnt * 6);
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auto vt = data.second;
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int qstart = 0;
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@ -1149,8 +1149,8 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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f = 1 /*clut[fi++]*/;
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if (qdone > 0)
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{
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GLInterface.Draw(DT_QUADS, qstart, qdone * 4);
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qstart += qdone * 4;
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GLInterface.Draw(DT_TRIANGLES, qstart, qdone * 6);
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qstart += qdone * 6;
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qdone = 0;
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}
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GLInterface.SetColor(pc[0]*f, pc[1]*f, pc[2]*f, pc[3]*f);
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@ -1162,8 +1162,10 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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const int32_t yy = vptr[0].y + vptr[2].y;
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const int32_t zz = vptr[0].z + vptr[2].z;
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for (bssize_t j=0; j<4; j++, vt++)
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for (bssize_t jj=0; jj<6; jj++, vt++)
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{
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static uint8_t trix[] = { 0, 1, 2, 0, 2, 3 };
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int j = trix[jj];
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#if (VOXBORDWIDTH == 0)
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vt->SetTexCoord(((float)vptr[j].u)*ru + uhack[vptr[j].u!=vptr[0].u],
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((float)vptr[j].v)*rv + vhack[vptr[j].v!=vptr[0].v]);
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@ -1177,7 +1179,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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qdone++;
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}
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GLInterface.Draw(DT_QUADS, qstart, qdone * 4);
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GLInterface.Draw(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.SetClamp(prevClamp);
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//------------
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GLInterface.SetCull(Cull_None);
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@ -225,7 +225,6 @@ static GLint primtypes[] =
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
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GL_QUADS,
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GL_LINES
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};
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@ -128,7 +128,6 @@ enum EDrawType
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DT_TRIANGLES,
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DT_TRIANGLE_STRIP,
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DT_TRIANGLE_FAN,
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DT_QUADS,
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DT_LINES
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};
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