mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
- Blood: fixed incorrect defaults for relative sound volume in two places
This commit is contained in:
parent
f77db60d39
commit
f6ff02c51e
2 changed files with 7 additions and 9 deletions
|
@ -386,7 +386,7 @@ void SEQINST::Update()
|
|||
if (snd.isvalid())
|
||||
{
|
||||
auto udata = soundEngine->GetUserData(snd);
|
||||
int relVol = udata ? udata[0] : 255;
|
||||
int relVol = udata ? udata[0] : 80;
|
||||
sfxPlay3DSoundCP(actor, sndId, -1, 0, 0, (surfSfxMove[surf][2] != relVol) ? relVol : surfSfxMove[surf][3]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,11 +75,6 @@ static void S_AddBloodSFX(int lumpnum)
|
|||
if (sfxnum.isvalid())
|
||||
{
|
||||
soundfx = soundEngine->GetWritableSfx(sfxnum);
|
||||
if (soundfx->UserData.Size() == 0)
|
||||
{
|
||||
soundfx->UserData.Resize(1);
|
||||
soundfx->UserData[1] = 80; // default for RelVol
|
||||
}
|
||||
if (!soundfx->bTentative) return; // sound was already defined.
|
||||
}
|
||||
|
||||
|
@ -120,8 +115,11 @@ static void S_AddBloodSFX(int lumpnum)
|
|||
// pitchrange is unused.
|
||||
if (sfx->pitch != 0x10000) soundfx->DefPitch = sfx->pitch / 65536.f;
|
||||
else soundfx->DefPitch = 0;
|
||||
int* udata = (int*)soundfx->UserData.Data();
|
||||
udata[0] = sfx->relVol;
|
||||
if (sfx->relVol != 80) // 80 is the default
|
||||
{
|
||||
soundfx->UserData.Resize(1);
|
||||
soundfx->UserData[0] = sfx->relVol;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,7 +212,7 @@ void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop,
|
|||
if (nVolume < 0)
|
||||
{
|
||||
auto udata = soundEngine->GetUserData(snd);
|
||||
if (udata) nVolume = min(Scale(udata[0], 255, 100), 255);
|
||||
if (udata) nVolume = min(Scale(udata[0], 255, 80), 255);
|
||||
else nVolume = 255;
|
||||
}
|
||||
if (bLoop) chanflags |= CHANF_LOOP;
|
||||
|
|
Loading…
Reference in a new issue