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Fix improper callback id in FlareBurst.
Thanks to NoOne for report
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@ -146,7 +146,7 @@ void FlareBurst(int nSprite) // 2
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xvel[pSpawn->index] += dx;
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yvel[pSpawn->index] += dy;
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zvel[pSpawn->index] += dz;
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evPost(pSpawn->index, 3, 960, CALLBACK_ID_3);
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evPost(pSpawn->index, 3, 960, CALLBACK_ID_1);
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}
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evPost(nSprite, 3, 0, CALLBACK_ID_1);
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}
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