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- fix bad asserts.
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1 changed files with 2 additions and 2 deletions
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@ -113,7 +113,7 @@ void StopInterpolation(int index, int type)
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void StartInterpolation(DCoreActor* actor, int type)
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{
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assert(type = Interp_Sprite_Z);
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assert(type == Interp_Sprite_Z);
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for (unsigned i = 0; i < interpolations.Size(); i++)
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{
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if (interpolations[i].actor == actor && interpolations[i].type == type)
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@ -129,7 +129,7 @@ void StartInterpolation(DCoreActor* actor, int type)
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void StopInterpolation(DCoreActor* actor, int type)
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{
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assert(type = Interp_Sprite_Z);
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assert(type == Interp_Sprite_Z);
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for (unsigned i = 0; i < interpolations.Size(); i++)
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{
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if (interpolations[i].actor == actor && interpolations[i].type == type)
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