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Duke: fixed animated static monitors.
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commit
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1 changed files with 9 additions and 6 deletions
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@ -1912,11 +1912,13 @@ bool checkhitswitch(DDukePlayer* const p, walltype* wwal, DDukeActor* act)
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void animatewalls(void)
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void animatewalls(void)
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{
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{
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static FTextureID noise, ff1, ff2;
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static FTextureID noise[3], ff1, ff2;
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// all that was done here is to open the system up sufficiently to allow replacing the textures being used without having to use ART files.
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// all that was done here is to open the system up sufficiently to allow replacing the textures being used without having to use ART files.
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// Custom animated textures are better done with newly written controller actors.
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// Custom animated textures are better done with newly written controller actors.
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if (!noise.isValid()) noise = TexMan.CheckForTexture("SCREENBREAK6", ETextureType::Any);
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if (!noise[0].isValid()) noise[0] = TexMan.CheckForTexture("SCREENBREAK6", ETextureType::Any);
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if (!noise[1].isValid()) noise[1] = TexMan.CheckForTexture("SCREENBREAK7", ETextureType::Any);
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if (!noise[2].isValid()) noise[2] = TexMan.CheckForTexture("SCREENBREAK8", ETextureType::Any);
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if (!ff1.isValid()) ff1 = TexMan.CheckForTexture("W_FORCEFIELD", ETextureType::Any);
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if (!ff1.isValid()) ff1 = TexMan.CheckForTexture("W_FORCEFIELD", ETextureType::Any);
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if (!ff2.isValid()) ff2 = TexMan.CheckForTexture("W_FORCEFIELD2", ETextureType::Any);
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if (!ff2.isValid()) ff2 = TexMan.CheckForTexture("W_FORCEFIELD2", ETextureType::Any);
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@ -1942,17 +1944,18 @@ void animatewalls(void)
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{
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{
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if ((krand() & 255) < 16)
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if ((krand() & 255) < 16)
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{
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{
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wal->setwalltexture(noise);
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wal->setwalltexture(noise[0]);
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}
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}
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}
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}
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else if (tileflags(wal->walltexture) & TFLAG_ANIMSCREENNOISE)
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else if (tileflags(wal->walltexture) & TFLAG_ANIMSCREENNOISE)
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{
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{
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if (animwall[p].origtex.isValid())
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if (animwall[p].origtex.isValid() && !(tileflags(animwall[p].origtex) & TFLAG_ANIMSCREENNOISE))
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wal->setwalltexture(animwall[p].origtex);
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wal->setwalltexture(animwall[p].origtex);
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else
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else
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{
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{
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texid = texid + 1;
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if (texid == noise[0]) texid = noise[1];
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if (texid.GetIndex() > noise.GetIndex() + 3 || texid.GetIndex() < noise.GetIndex()) texid = noise;
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else if (texid == noise[1]) texid = noise[2];
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else if (texid == noise[2]) texid = noise[0];
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wal->setwalltexture(texid);
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wal->setwalltexture(texid);
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}
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}
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}
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}
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