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- made the GameFunc constants global again.
With most of the more specific features being migrated to CCMDs the list is relatively clean now, with merely 2 buttons that are game specific.
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11 changed files with 84 additions and 255 deletions
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@ -871,6 +871,7 @@ int RunGame()
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if (exec) exec->ExecCommands();
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gamestate = GS_LEVEL;
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SetupGameButtons();
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gi->app_init();
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app_loop();
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return 0; // this is never reached. app_loop only exits via exception.
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