- remove DCoreActor::picnum's script export.

This is something we definitely do not want to export.
This commit is contained in:
Christoph Oelckers 2023-05-21 07:54:16 +02:00
parent 1b2a249243
commit f58504250c
2 changed files with 1 additions and 2 deletions

View file

@ -359,7 +359,7 @@ DEFINE_PROPERTY(clearcstat, 0, CoreActor)
//========================================================================== //==========================================================================
DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor) DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor)
{ {
bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's picnum bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's pic
info->ActorInfo()->SpriteSetNames.Clear(); info->ActorInfo()->SpriteSetNames.Clear();
for (int i = 0; i < PROP_PARM_COUNT; ++i) for (int i = 0; i < PROP_PARM_COUNT; ++i)
{ {

View file

@ -819,7 +819,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_tspritetype, setSpritePic, tspritetype_setSpriteP
DEFINE_FIELD_NAMED(DCoreActor, spr.sectp, sector) DEFINE_FIELD_NAMED(DCoreActor, spr.sectp, sector)
DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat) DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat)
DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2) DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2)
DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum) DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
DEFINE_FIELD_NAMED(DCoreActor, spr.intangle, intangle) DEFINE_FIELD_NAMED(DCoreActor, spr.intangle, intangle)
DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos) DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)