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- remove DCoreActor::picnum's script export.
This is something we definitely do not want to export.
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parent
1b2a249243
commit
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2 changed files with 1 additions and 2 deletions
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@ -359,7 +359,7 @@ DEFINE_PROPERTY(clearcstat, 0, CoreActor)
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//==========================================================================
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//==========================================================================
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DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor)
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DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor)
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{
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{
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's picnum
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's pic
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info->ActorInfo()->SpriteSetNames.Clear();
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info->ActorInfo()->SpriteSetNames.Clear();
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for (int i = 0; i < PROP_PARM_COUNT; ++i)
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for (int i = 0; i < PROP_PARM_COUNT; ++i)
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{
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{
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@ -819,7 +819,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_tspritetype, setSpritePic, tspritetype_setSpriteP
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DEFINE_FIELD_NAMED(DCoreActor, spr.sectp, sector)
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DEFINE_FIELD_NAMED(DCoreActor, spr.sectp, sector)
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DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat)
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DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat)
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DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2)
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DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2)
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DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
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DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
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DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
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DEFINE_FIELD_NAMED(DCoreActor, spr.intangle, intangle)
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DEFINE_FIELD_NAMED(DCoreActor, spr.intangle, intangle)
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DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
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DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
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