From f5363194ff563f4f5efc05f3d8d84da136d2ca22 Mon Sep 17 00:00:00 2001 From: terminx Date: Sun, 18 Sep 2016 03:54:45 +0000 Subject: [PATCH] Fix detection of menu sounds in EVENT_SOUND git-svn-id: https://svn.eduke32.com/eduke32@5875 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/screens.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/polymer/eduke32/source/screens.c b/polymer/eduke32/source/screens.c index 5b61a5831..67305c06c 100644 --- a/polymer/eduke32/source/screens.c +++ b/polymer/eduke32/source/screens.c @@ -1102,7 +1102,6 @@ void G_DisplayRest(int32_t smoothratio) { I_EscapeTriggerClear(); S_PauseSounds(1); - S_MenuSound(); M_OpenMenu(myconnectindex); @@ -1111,6 +1110,8 @@ void G_DisplayRest(int32_t smoothratio) if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(MENU_MAIN_INGAME); else M_ChangeMenu(MENU_MAIN); screenpeek = myconnectindex; + + S_MenuSound(); } }