- hook up GLDEFS parser and do some final fixes

This commit is contained in:
Rachael Alexanderson 2022-01-20 17:51:43 -05:00 committed by Christoph Oelckers
parent d5aacb369a
commit f4c9c5df72
2 changed files with 4 additions and 0 deletions

View file

@ -148,6 +148,7 @@ void FontCharCreated(FGameTexture* base, FGameTexture* untranslated);
void LoadVoxelModels(); void LoadVoxelModels();
void MarkMap(); void MarkMap();
void BuildFogTable(); void BuildFogTable();
void ParseGLDefs();
DStatusBarCore* StatusBar; DStatusBarCore* StatusBar;
@ -1063,6 +1064,7 @@ int RunGame()
gi->app_init(); gi->app_init();
StartScreen->Progress(); StartScreen->Progress();
G_ParseMapInfo(); G_ParseMapInfo();
ParseGLDefs();
ReplaceMusics(true); ReplaceMusics(true);
CreateStatusBar(); CreateStatusBar();
SetDefaultMenuColors(); SetDefaultMenuColors();

View file

@ -1799,9 +1799,11 @@ public:
case TAG_MATERIAL: case TAG_MATERIAL:
ParseMaterial(); ParseMaterial();
break; break;
#endif
case TAG_HARDWARESHADER: case TAG_HARDWARESHADER:
ParseHardwareShader(); ParseHardwareShader();
break; break;
#if 0
case TAG_DETAIL: case TAG_DETAIL:
ParseDetailTexture(); ParseDetailTexture();
break; break;