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- hook up GLDEFS parser and do some final fixes
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2 changed files with 4 additions and 0 deletions
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@ -148,6 +148,7 @@ void FontCharCreated(FGameTexture* base, FGameTexture* untranslated);
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void LoadVoxelModels();
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void LoadVoxelModels();
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void MarkMap();
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void MarkMap();
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void BuildFogTable();
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void BuildFogTable();
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void ParseGLDefs();
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DStatusBarCore* StatusBar;
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DStatusBarCore* StatusBar;
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@ -1063,6 +1064,7 @@ int RunGame()
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gi->app_init();
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gi->app_init();
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StartScreen->Progress();
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StartScreen->Progress();
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G_ParseMapInfo();
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G_ParseMapInfo();
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ParseGLDefs();
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ReplaceMusics(true);
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ReplaceMusics(true);
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CreateStatusBar();
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CreateStatusBar();
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SetDefaultMenuColors();
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SetDefaultMenuColors();
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@ -1799,9 +1799,11 @@ public:
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case TAG_MATERIAL:
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case TAG_MATERIAL:
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ParseMaterial();
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ParseMaterial();
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break;
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break;
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#endif
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case TAG_HARDWARESHADER:
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case TAG_HARDWARESHADER:
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ParseHardwareShader();
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ParseHardwareShader();
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break;
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break;
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#if 0
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case TAG_DETAIL:
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case TAG_DETAIL:
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ParseDetailTexture();
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ParseDetailTexture();
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break;
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break;
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