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- animateobjs LIFT UP / DN
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b5704131eb
commit
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1 changed files with 36 additions and 34 deletions
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@ -501,38 +501,39 @@ void animateobjs(PLAYER& plr) {
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// LIFT UP
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// LIFT UP
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for (i = headspritestat[LIFTUP]; i >= 0; i = nextsprite) {
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for (i = headspritestat[LIFTUP]; i >= 0; i = nextsprite) {
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nextsprite = nextspritestat[i];
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nextsprite = nextspritestat[i];
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auto& spr = sprite[i];
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switch (sprite[i].lotag) {
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switch (spr.lotag) {
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case 1821:
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case 1821:
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sprite[i].z -= (TICSPERFRAME << 6);
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spr.z -= (TICSPERFRAME << 6);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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setsprite(i, spr.x, spr.y, spr.z);
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if (sprite[i].z <= sector[sprite[i].sectnum].ceilingz + 32768) {
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if (spr.z <= sector[spr.sectnum].ceilingz + 32768) {
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soundEngine->StopSound(CHAN_CART);
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soundEngine->StopSound(CHAN_CART);
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spritesound(S_CLUNK, &sprite[i]);
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spritesound(S_CLUNK, &spr);
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changespritestat(i, (short) 0);
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changespritestat(i, (short) 0);
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sprite[i].lotag = 1820;
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spr.lotag = 1820;
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sprite[i].z = sector[sprite[i].sectnum].ceilingz + 32768;
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spr.z = sector[spr.sectnum].ceilingz + 32768;
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}
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}
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break;
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break;
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case 1811:
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case 1811:
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sprite[i].z -= (TICSPERFRAME << 6);
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spr.z -= (TICSPERFRAME << 6);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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setsprite(i, spr.x, spr.y, spr.z);
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if (sprite[i].z <= sector[sprite[i].sectnum].ceilingz + 65536) {
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if (spr.z <= sector[spr.sectnum].ceilingz + 65536) {
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changespritestat(i, (short) 0);
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changespritestat(i, (short) 0);
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sprite[i].lotag = 1810;
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spr.lotag = 1810;
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sprite[i].z = sector[sprite[i].sectnum].ceilingz + 65536;
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spr.z = sector[spr.sectnum].ceilingz + 65536;
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}
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}
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break;
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break;
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case 1801:
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case 1801:
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sprite[i].z -= (TICSPERFRAME << 6);
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spr.z -= (TICSPERFRAME << 6);
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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setsprite(i, spr.x, spr.y, spr.z);
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if (sprite[i].z <= sector[sprite[i].sectnum].ceilingz + 65536) {
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if (spr.z <= sector[spr.sectnum].ceilingz + 65536) {
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changespritestat(i, (short) 0);
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changespritestat(i, (short) 0);
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sprite[i].lotag = 1800;
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spr.lotag = 1800;
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sprite[i].z = sector[sprite[i].sectnum].ceilingz + 65536;
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spr.z = sector[spr.sectnum].ceilingz + 65536;
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}
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}
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break;
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break;
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}
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}
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@ -542,40 +543,41 @@ void animateobjs(PLAYER& plr) {
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for (i = headspritestat[LIFTDN]; i >= 0; i = nextsprite) {
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for (i = headspritestat[LIFTDN]; i >= 0; i = nextsprite) {
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nextsprite = nextspritestat[i];
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nextsprite = nextspritestat[i];
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int ironbarmove = 0;
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int ironbarmove = 0;
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auto& spr = sprite[i];
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switch (sprite[i].lotag) {
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switch (spr.lotag) {
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case 1820:
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case 1820:
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ironbarmove = TICSPERFRAME << 6;
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ironbarmove = TICSPERFRAME << 6;
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sprite[i].z += ironbarmove;
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spr.z += ironbarmove;
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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setsprite(i, spr.x, spr.y, spr.z);
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if (sprite[i].z >= (sector[sprite[i].sectnum].floorz - 32768)) {
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if (spr.z >= (sector[spr.sectnum].floorz - 32768)) {
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soundEngine->StopSound(CHAN_CART);
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soundEngine->StopSound(CHAN_CART);
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spritesound(S_CLUNK, &sprite[i]);
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spritesound(S_CLUNK, &spr);
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changespritestat(i, (short) 0);
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changespritestat(i, (short) 0);
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sprite[i].lotag = 1821;
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spr.lotag = 1821;
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sprite[i].z = sector[sprite[i].sectnum].floorz - 32768;
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spr.z = sector[spr.sectnum].floorz - 32768;
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}
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}
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break;
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break;
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case 1810:
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case 1810:
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ironbarmove = TICSPERFRAME << 6;
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ironbarmove = TICSPERFRAME << 6;
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sprite[i].z += ironbarmove;
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spr.z += ironbarmove;
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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setsprite(i, spr.x, spr.y, spr.z);
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if (sprite[i].z >= sector[sprite[i].sectnum].floorz) {
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if (spr.z >= sector[spr.sectnum].floorz) {
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changespritestat(i, (short) 0);
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changespritestat(i, (short) 0);
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sprite[i].lotag = 1811;
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spr.lotag = 1811;
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sprite[i].z = sector[sprite[i].sectnum].floorz;
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spr.z = sector[spr.sectnum].floorz;
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}
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}
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break;
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break;
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case 1800:
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case 1800:
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ironbarmove = TICSPERFRAME << 6;
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ironbarmove = TICSPERFRAME << 6;
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sprite[i].z += ironbarmove;
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spr.z += ironbarmove;
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setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
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setsprite(i, spr.x, spr.y, spr.z);
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if (sprite[i].z >= sector[sprite[i].sectnum].floorz) {
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if (spr.z >= sector[spr.sectnum].floorz) {
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changespritestat(i, (short) 0);
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changespritestat(i, (short) 0);
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sprite[i].lotag = 1801;
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spr.lotag = 1801;
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sprite[i].z = sector[sprite[i].sectnum].floorz;
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spr.z = sector[spr.sectnum].floorz;
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}
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}
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break;
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break;
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}
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}
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