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- fixed SW's flash bomb.
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@ -1571,7 +1571,7 @@ void SpawnFlashBombOnActor(DSWActor* actor)
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auto actorNew = SpawnActor(STAT_MISSILE, FIREBALL_FLAMES, s_FireballFlames, actor->sector(),
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actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z, actor->spr.ang, 0);
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if (actor->user.flameActor != nullptr)
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if (actor != nullptr)
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actor->user.flameActor = actorNew;
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actorNew->spr.xrepeat = 16;
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