From f245a708830e21f5a52366a7d4966dd3d7600bc2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 30 May 2022 23:05:37 +0200 Subject: [PATCH] - removed redundant setting of black shadow color with incorrect data check. SetLightAndFog already does this, but with correct checks. --- source/core/rendering/scene/hw_sprites.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/core/rendering/scene/hw_sprites.cpp b/source/core/rendering/scene/hw_sprites.cpp index 188fa1edc..392418a3d 100644 --- a/source/core/rendering/scene/hw_sprites.cpp +++ b/source/core/rendering/scene/hw_sprites.cpp @@ -110,8 +110,6 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent) SetLightAndFog(di, state, fade, palette, shade, visibility, alpha); - if (shade >= numshades) state.SetObjectColor(0xff000000); // make sure that nothing lights this up again. - if (modelframe == 0) {