From f21cb1f3f6a46be96bfa1a413c0c8ee6326aa8be Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 1 Nov 2021 09:39:44 +0100 Subject: [PATCH] - DoPhosphorus --- source/games/sw/src/jweapon.cpp | 57 +++++++++++++++------------------ 1 file changed, 26 insertions(+), 31 deletions(-) diff --git a/source/games/sw/src/jweapon.cpp b/source/games/sw/src/jweapon.cpp index 8074af2c8..05afe7a67 100644 --- a/source/games/sw/src/jweapon.cpp +++ b/source/games/sw/src/jweapon.cpp @@ -581,16 +581,14 @@ int DoBloodSpray(DSWActor* actor) } -int -DoPhosphorus(DSWActor* actor) +int DoPhosphorus(DSWActor* actor) { USER* u = actor->u(); - int Weapon = u->SpriteNum; - SPRITEp sp = &sprite[Weapon]; + SPRITEp sp = &actor->s(); if (TEST(u->Flags, SPR_UNDERWATER)) { - ScaleSpriteVector(Weapon, 50000); + ScaleSpriteVector(actor->GetSpriteIndex(), 50000); u->Counter += 20*2; u->zchange += u->Counter; @@ -601,13 +599,13 @@ DoPhosphorus(DSWActor* actor) u->zchange += u->Counter; } - SetCollision(u, move_missile(Weapon, u->xchange, u->ychange, u->zchange, + SetCollision(u, move_missile(actor->GetSpriteIndex(), u->xchange, u->ychange, u->zchange, u->ceiling_dist, u->floor_dist, CLIPMASK_MISSILE, MISSILEMOVETICS*2)); - MissileHitDiveArea(Weapon); + MissileHitDiveArea(actor->GetSpriteIndex()); if (TEST(u->Flags, SPR_UNDERWATER) && (RANDOM_P2(1024 << 4) >> 4) < 256) - SpawnBubble(Weapon); + SpawnBubble(actor->GetSpriteIndex()); if (u->ret) { @@ -631,8 +629,8 @@ DoPhosphorus(DSWActor* actor) if (TEST(hsp->cstat, CSTAT_SPRITE_ALIGNMENT_WALL)) { wall_ang = NORM_ANGLE(hsp->ang); - WallBounce(Weapon, wall_ang); - ScaleSpriteVector(Weapon, 32000); + WallBounce(actor->GetSpriteIndex(), wall_ang); + ScaleSpriteVector(actor->GetSpriteIndex(), 32000); } else { @@ -640,10 +638,10 @@ DoPhosphorus(DSWActor* actor) { if (!hu) hu = SpawnUser(hit_sprite, hsp->picnum, nullptr); - SpawnFireballExp(Weapon); + SpawnFireballExp(actor->GetSpriteIndex()); if (hu) - SpawnFireballFlames(Weapon, hit_sprite); - DoFlamesDamageTest(Weapon); + SpawnFireballFlames(actor->GetSpriteIndex(), hit_sprite); + DoFlamesDamageTest(actor->GetSpriteIndex()); } u->xchange = u->ychange = 0; KillActor(actor); @@ -673,8 +671,8 @@ DoPhosphorus(DSWActor* actor) nw = wall[hit_wall].point2; wall_ang = NORM_ANGLE(getangle(wall[nw].x - wph->x, wall[nw].y - wph->y) + 512); - WallBounce(Weapon, wall_ang); - ScaleSpriteVector(Weapon, 32000); + WallBounce(actor->GetSpriteIndex(), wall_ang); + ScaleSpriteVector(actor->GetSpriteIndex(), 32000); break; } @@ -682,12 +680,12 @@ DoPhosphorus(DSWActor* actor) { bool did_hit_wall; - if (SlopeBounce(Weapon, &did_hit_wall)) + if (SlopeBounce(actor->GetSpriteIndex(), &did_hit_wall)) { if (did_hit_wall) { // hit a wall - ScaleSpriteVector(Weapon, 28000); + ScaleSpriteVector(actor->GetSpriteIndex(), 28000); SetCollision(u, 0); u->Counter = 0; } @@ -700,7 +698,7 @@ DoPhosphorus(DSWActor* actor) if (!TEST(u->Flags, SPR_BOUNCE)) { SET(u->Flags, SPR_BOUNCE); - ScaleSpriteVector(Weapon, 32000); // was 18000 + ScaleSpriteVector(actor->GetSpriteIndex(), 32000); // was 18000 u->zchange /= 6; SetCollision(u, 0); u->Counter = 0; @@ -708,7 +706,7 @@ DoPhosphorus(DSWActor* actor) else { u->xchange = u->ychange = 0; - SpawnFireballExp(Weapon); + SpawnFireballExp(actor->GetSpriteIndex()); KillActor(actor); return true; } @@ -716,7 +714,7 @@ DoPhosphorus(DSWActor* actor) else { // hit a ceiling - ScaleSpriteVector(Weapon, 32000); // was 22000 + ScaleSpriteVector(actor->GetSpriteIndex(), 32000); // was 22000 } } } @@ -739,13 +737,13 @@ DoPhosphorus(DSWActor* actor) SetCollision(u, 0); u->Counter = 0; u->zchange = -u->zchange; - ScaleSpriteVector(Weapon, 32000); // Was 18000 + ScaleSpriteVector(actor->GetSpriteIndex(), 32000); // Was 18000 u->zchange /= 6; } else { u->xchange = u->ychange = 0; - SpawnFireballExp(Weapon); + SpawnFireballExp(actor->GetSpriteIndex()); KillActor(actor); return true; } @@ -754,7 +752,7 @@ DoPhosphorus(DSWActor* actor) // hit something above { u->zchange = -u->zchange; - ScaleSpriteVector(Weapon, 32000); // was 22000 + ScaleSpriteVector(actor->GetSpriteIndex(), 32000); // was 22000 } } break; @@ -767,18 +765,15 @@ DoPhosphorus(DSWActor* actor) // if you haven't bounced or your going slow do some puffs if (!TEST(u->Flags, SPR_BOUNCE | SPR_UNDERWATER) && !TEST(sp->cstat, CSTAT_SPRITE_INVISIBLE)) { - SPRITEp np; - USERp nu; - short New; - New = SpawnSprite(STAT_SKIP4, PUFF, s_PhosphorExp, sp->sectnum, + auto actorNew = SpawnActor(STAT_SKIP4, PUFF, s_PhosphorExp, sp->sectnum, sp->x, sp->y, sp->z, sp->ang, 100); - np = &sprite[New]; - nu = User[New].Data(); + auto np = &actorNew->s(); + auto nu = actorNew->u(); np->hitag = LUMINOUS; // Always full brightness - SetOwner(Weapon, New); + SetOwner(actor, actorNew); np->shade = -40; np->xrepeat = 12 + RandomRange(10); np->yrepeat = 12 + RandomRange(10); @@ -797,7 +792,7 @@ DoPhosphorus(DSWActor* actor) nu->spal = np->pal = PALETTE_PLAYER3; // RED - ScaleSpriteVector(New, 20000); + ScaleSpriteVector(actorNew->GetSpriteIndex(), 20000); if (TEST(u->Flags, SPR_UNDERWATER)) SET(nu->Flags, SPR_UNDERWATER);