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- the gl_fogmode hack is no longer needed
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2 changed files with 0 additions and 4 deletions
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@ -3328,8 +3328,6 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
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pm_spritesortcnt = 0;
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checkRotatedWalls();
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if (gl_fogmode == 1) gl_fogmode = 2; // only radial fog works with Build's screwed up coordinate system.
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// Update starting sector number (common to classic and Polymost).
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// ADJUST_GLOBALCURSECTNUM.
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if (!fromoutside)
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@ -316,8 +316,6 @@ void render_drawrooms(DCoreActor* playersprite, const vec3_t& position, int sect
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{
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checkRotatedWalls();
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if (gl_fogmode == 1) gl_fogmode = 2; // still needed?
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updatesector(position.X, position.Y, §num);
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if (sectnum < 0) return;
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