diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index 59a44d5c3..db03fef4f 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -900,8 +900,8 @@ void InitGame() // LoadImages will now proceed to steal all the remaining heap space //_outtext("\n\n\n\n\n\n\n\n"); + //buildputs("Loading sound and graphics...\n"); //AnimateCacheCursor(); - initprintf("Loading sound and graphics...\n"); TileFiles.LoadArtSet("tiles%03d.art"); // Now free it up for later use @@ -2930,53 +2930,6 @@ void DosScreen(void) { } -#if 0 //PLOCK_VERSION -void AlphaMessage(void) -{ - Global_PLock = TRUE; // Set the hardwired parental lock mode! - initprintf("" - " SHADOW WARRIOR(tm) Version 1.2 \n" - "Copyright (c) 1997 3D Realms Entertainment\n" - "\n\n" - " NOTE: This version of Shadow Warrior has been modified from it's\n" - " original form. All of the violent and mature content has been\n" - " removed. To download a patch to restore this version to its\n" - " original form visit www.3drealms.com, www.gtinteractive.com, or look\n" - " inside your retail packaging for information about this version.\n\n\n" - ); -} -#endif - -#if 0 //UK_VERSION -void AlphaMessage(void) -{ - initprintf("" - " SHADOW WARRIOR(tm) Version 1.2 (UK Version) \n" - "Copyright (c) 1997 3D Realms Entertainment\n" - "\n\n" - " NOTE: This is a modified version of Shadow Warrior created for the UK.\n" - " It has been altered from its original version to replace \"shurikens\" \n" - " with darts. We apologize for the inconvenience and hope you enjoy the\n" - " game. Visit us on the web at www.3drealms.com.\n\n\n" - ); -} -#endif - -#if 1 //!UK_VERSION && !PLOCK_VERSION -void AlphaMessage(void) -{ - if (SW_SHAREWARE) - { - initprintf("SHADOW WARRIOR(tm) Version 1.2 (Shareware Version)\n"); - } - else - { - initprintf("SHADOW WARRIOR(tm) Version 1.2\n"); - } - initprintf("Copyright (c) 1997 3D Realms Entertainment\n\n"); -} -#endif - typedef struct { char notshareware; @@ -3099,6 +3052,14 @@ int32_t GameInterface::app_main() int cnt = 0; uint32_t TotalMemory; + if (argc > 1) + { + buildputs("Application parameters: "); + for (i = 1; i < argc; ++i) + buildprintf("%s ", argv[i]); + buildputs("\n"); + } + SW_ExtInit(); CONFIG_ReadSetup(); @@ -3126,9 +3087,12 @@ int32_t GameInterface::app_main() DebugOperate = TRUE; - AlphaMessage(); + if (SW_SHAREWARE) + buildputs("SHADOW WARRIOR(tm) Version 1.2 (Shareware Version)\n"); + else + buildputs("SHADOW WARRIOR(tm) Version 1.2\n"); - buildputs("\nType 'SW -?' for command line options.\n\n"); + buildputs("Copyright (c) 1997 3D Realms Entertainment\n"); UserMapName[0] = '\0';