mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-13 20:42:11 +00:00
- clipper clean up.
The horizontal part of the logic should work now.
This commit is contained in:
parent
213ed28398
commit
f152a4d9b5
3 changed files with 232 additions and 141 deletions
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@ -78,7 +78,7 @@ void BunchDrawer::Init(HWDrawInfo *_di, Clipper* c, vec2_t& view, binangle a1, b
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memset(sectionstartang.Data(), -1, sectionstartang.Size() * sizeof(sectionstartang[0]));
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memset(sectionendang.Data(), -1, sectionendang.Size() * sizeof(sectionendang[0]));
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gotwall.Resize(numwalls);
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blockwall.Resize(numwalls);
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//blockwall.Resize(numwalls);
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}
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//==========================================================================
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@ -101,7 +101,7 @@ void BunchDrawer::StartScene()
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gotwall.Zero();
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sectionstartang.Resize(numsections);
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sectionendang.Resize(numsections);
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blockwall.Zero();
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//blockwall.Zero();
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}
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//==========================================================================
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@ -175,7 +175,6 @@ bool BunchDrawer::CheckClip(walltype* wal, float* topclip, float* bottomclip)
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PlanesAtPoint(backsector, pt2->x, pt2->y, &bs_ceilingheight2, &bs_floorheight2);
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*bottomclip = max(max(bs_floorheight1, bs_floorheight2), max(fs_floorheight1, fs_floorheight2));
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if (*bottomclip < viewz) *bottomclip = -FLT_MAX;
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// if one plane is sky on both sides, the line must not clip.
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if (frontsector->ceilingstat & backsector->ceilingstat & CSTAT_SECTOR_SKY)
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@ -186,7 +185,6 @@ bool BunchDrawer::CheckClip(walltype* wal, float* topclip, float* bottomclip)
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return false;
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}
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*topclip = min(min(bs_ceilingheight1, bs_ceilingheight2), min(fs_ceilingheight1, fs_ceilingheight2));
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if (*topclip > viewz) *topclip = FLT_MAX;
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if (frontsector->floorstat & backsector->floorstat & CSTAT_SECTOR_SKY)
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{
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@ -237,7 +235,7 @@ int BunchDrawer::ClipLine(int aline, bool portal)
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{
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return CL_Skip;
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}
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if (line >= 0 && blockwall[line]) return CL_Draw;
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//if (line >= 0 && blockwall[line]) return CL_Draw;
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// convert to clipper coordinates and clamp to valid range.
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int startAngle = startAngleBam.asbam();
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@ -292,9 +290,9 @@ int BunchDrawer::ClipLine(int aline, bool portal)
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if (portal) clipper->RemoveClipRange(startAngle, endAngle);
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else
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{
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if (topclip < viewz || bottomclip > viewz)
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if (topclip < FLT_MAX || bottomclip > -FLT_MAX)
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{
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clipper->AddWindowRange(startAngle, endAngle, topclip, bottomclip);
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clipper->AddWindowRange(startAngle, endAngle, topclip, bottomclip, viewz);
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Printf("\nWall %d from %2.3f - %2.3f, (%2.3f, %2.3f) (passing)\n", line, bamang(startAngle).asdeg(), bamang(endAngle).asdeg(), topclip, bottomclip);
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clipper->DumpClipper();
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}
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@ -340,7 +338,7 @@ void BunchDrawer::ProcessBunch(int bnch)
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int ww = sectionLines[i].wall;
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if (ww != -1)
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{
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if (blockingpairs.Size() > 0) for (auto p : blockingpairs[ww]) blockwall.Set(sectionLines[p].wall);
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//if (blockingpairs.Size() > 0) for (auto p : blockingpairs[ww]) blockwall.Set(sectionLines[p].wall);
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show2dwall.Set(ww);
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if (!gotwall[i])
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@ -680,7 +678,7 @@ void BunchDrawer::ProcessSection(int sectionnum, bool portal)
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void BunchDrawer::RenderScene(const int* viewsectors, unsigned sectcount, bool portal)
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{
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Printf("----------------------------------------- \nstart at sector %d\n", viewsectors[0]);
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Printf("----------------------------------------- \nstart at sector %d, z = %2.3f\n", viewsectors[0], viewz);
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auto process = [&]()
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{
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clipper->Clear(ang1);
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@ -63,8 +63,22 @@ void Clipper::RemoveRange(ClipNode * range)
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Free(range);
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}
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void Clipper::InsertRange(ClipNode* prev, ClipNode* node)
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//-----------------------------------------------------------------------------
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//
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// InsertRange
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//
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//-----------------------------------------------------------------------------
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bool Clipper::InsertRange(ClipNode* prev, ClipNode* node)
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{
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if (node->start == node->end)
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{
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Free(node);
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return false;
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}
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assert(node->start <= node->end);
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assert(!prev || prev->end <= node->start);
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assert(!prev || !prev->next || prev->next->start >= node->end);
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if (prev)
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{
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node->next = prev->next;
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@ -77,6 +91,48 @@ void Clipper::InsertRange(ClipNode* prev, ClipNode* node)
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}
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node->prev = prev;
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if (node->next) node->next->prev = node;
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#ifdef _DEBUG
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// Make sure we catch ordering issues right away in debug mode.
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auto check = cliphead;
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while (check)
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{
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assert(!check->next || check->end <= check->next->start);
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check = check->next;
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}
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#endif
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// SplitRange
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//
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//-----------------------------------------------------------------------------
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void Clipper::SplitRange(ClipNode* node, int start, int end, float topclip, float bottomclip)
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{
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assert(start < end);
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int clones = 0;
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if (end < node->end)
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{
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int nodeend = node->end;
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node->end = end;
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auto endnode = NewRange(end, nodeend, node->topclip, node->bottomclip);
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InsertRange(node, endnode);
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}
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if (start > node->start)
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{
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node->end = start;
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auto startnode = NewRange(start, end, topclip, bottomclip);
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InsertRange(node, startnode);
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}
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else
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{
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node->topclip = topclip;
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node->bottomclip = bottomclip;
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}
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}
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//-----------------------------------------------------------------------------
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@ -160,29 +216,11 @@ void Clipper::AddClipRange(int start, int end)
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// check if the new range lies fully within an existing range.
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else if (node->start <= start && node->end >= end)
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{
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// existing range is closed, we're done.
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if (node->topclip <= node->bottomclip)
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// if the existing range is closed, we're done.
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// Other split up the old window to insert the new range in the middle.
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if (node->topclip > node->bottomclip)
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{
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return;
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}
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// this splits up a window node so we got to insert two new nodes
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else
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{
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int nodeend = node->end;
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node->end = start;
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auto mynode = NewRange(start, end, 0, 0);
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InsertRange(node, mynode);
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if (end != nodeend)
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{
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auto afternode = NewRange(end, nodeend, node->topclip, node->bottomclip);
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InsertRange(mynode, afternode);
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}
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// We can only delete the old node after being done with its data.
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if (node->end == node->start) RemoveRange(node);
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SplitRange(node, start, end, 0, 0);
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return;
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}
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}
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@ -275,8 +313,28 @@ void Clipper::AddClipRange(int start, int end)
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//
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//-----------------------------------------------------------------------------
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void Clipper::AddWindowRange(int start, int end, float topclip, float bottomclip)
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void Clipper::AddWindowRange(int start, int end, float topclip, float bottomclip, float viewz)
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{
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auto mergeClip = [](ClipNode* node, float& topclip, float& bottomclip, float viewz)
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{
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// If the node is already closed, return a closed range.
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if (node->topclip <= node->bottomclip)
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{
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topclip = bottomclip = 0;
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return;
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}
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float mintopclip = min(node->topclip, topclip);
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float maxbotclip = max(node->bottomclip, bottomclip);
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if (mintopclip > max(viewz, maxbotclip)) topclip = FLT_MAX;
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else topclip = mintopclip;
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if (maxbotclip < min(viewz, mintopclip)) bottomclip = -FLT_MAX;
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else bottomclip = maxbotclip;
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};
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ClipNode* prevNode = nullptr;
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if (cliphead)
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{
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auto node = cliphead;
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@ -284,58 +342,66 @@ void Clipper::AddWindowRange(int start, int end, float topclip, float bottomclip
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{
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// check to see if range contains any old ranges.
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//-----------------------------------------------------------------------------
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//
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// existing range is part of new one.
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//
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//-----------------------------------------------------------------------------
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if (node->start >= start && node->end <= end)
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{
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// if old range is a window, make some adjustments.
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if (topclip <= node->topclip && bottomclip >= node->bottomclip)
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if (node->topclip > node->bottomclip) // shortcut the common case where the old node is already closed.
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{
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// if the new window is more narrow both on top and bottom, we can remove the old range.
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auto temp = node;
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node = node->next;
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RemoveRange(temp);
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continue;
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}
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float mtopclip = topclip, mbottomclip = bottomclip;
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mergeClip(node, mtopclip, mbottomclip, viewz);
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// if old range is a window, make some adjustments.
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if (mtopclip <= mbottomclip || (mtopclip <= node->topclip && mbottomclip >= node->bottomclip))
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{
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// if the new window is more narrow both on top and bottom, we can remove the old range.
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auto temp = node;
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node = node->next;
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RemoveRange(temp);
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continue;
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}
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// in all other cases we must adjust the node, and recursively process both sub-ranges.
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if (topclip < node->topclip) node->topclip = topclip;
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if (bottomclip > node->bottomclip) node->bottomclip = bottomclip;
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// in all other cases we must adjust the node, and recursively process both sub-ranges.
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node->topclip = mtopclip;
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node->bottomclip = mbottomclip;
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}
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int nodestart = node->start, nodeend = node->end;
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// At this point it is just easier to recursively add the sub-ranges because we'd have to run the full program on both anyway,
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if (start < nodestart) AddWindowRange(start, nodestart, topclip, bottomclip);
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if (end > nodeend) AddWindowRange(nodeend, end, topclip, bottomclip);
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// We must ensure the the new ranges' length are > 0.
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if (start < nodestart) AddWindowRange(start, nodestart, topclip, bottomclip, viewz);
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if (end > nodeend) AddWindowRange(nodeend, end, topclip, bottomclip, viewz);
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return;
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}
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//-----------------------------------------------------------------------------
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//
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// check if the new range lies fully within an existing range.
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//
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//-----------------------------------------------------------------------------
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else if (node->start <= start && node->end >= end)
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{
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// existing range is closed or a more narrow window on both sides, we're done.
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if (node->topclip <= node->bottomclip || (topclip >= node->topclip && bottomclip <= node->bottomclip))
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// Shortcut if existing range is closed. In this case there's nothing to do.
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if (node->topclip <= node->bottomclip)
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{
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return;
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}
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float mtopclip = topclip, mbottomclip = bottomclip;
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mergeClip(node, mtopclip, mbottomclip, viewz);
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// existing range is a more narrow window on both sides, we're done.
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if (mtopclip > mbottomclip && mtopclip >= node->topclip && mbottomclip <= node->bottomclip)
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{
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return;
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}
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// this splits up a window node so we got to insert two new nodes
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else
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{
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// adapt the window for the intersection.
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if (topclip > node->topclip) topclip = node->topclip;
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if (bottomclip < node->bottomclip) bottomclip = node->bottomclip;
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int nodeend = node->end;
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node->end = start;
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auto mynode = NewRange(start, end, topclip, bottomclip);
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InsertRange(node, mynode);
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if (end != nodeend)
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{
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auto afternode = NewRange(end, nodeend, node->topclip, node->bottomclip);
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InsertRange(mynode, afternode);
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}
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// We can only delete the old node after being done with its data.
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if (node->end == node->start) RemoveRange(node);
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SplitRange(node, start, end, mtopclip, mbottomclip);
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return;
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}
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}
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@ -350,95 +416,121 @@ void Clipper::AddWindowRange(int start, int end, float topclip, float bottomclip
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node = cliphead;
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while (node != nullptr && node->start <= end)
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{
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// node overlaps at the start.
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if (node->start < start && node->end >= start)
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{
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struct temprange
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{
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int start, end;
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float top, bottom;
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};
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temprange ranges[2];
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memset(ranges, -1, sizeof(ranges));
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// only split if this changes the old range, otherwise just truncate
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if (node->topclip > node->bottomclip && (topclip < node->topclip || bottomclip > node->bottomclip))
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{
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ranges[0].start = start;
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ranges[0].end = node->end;
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ranges[0].top = min(topclip, node->topclip);
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ranges[0].bottom = max(bottomclip, node->bottomclip);
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node->end = start;
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}
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start = node->end;
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auto next = node->next; // get this before making any edits.
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//-----------------------------------------------------------------------------
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//
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// node overlaps the start of the new range
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//
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//-----------------------------------------------------------------------------
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// check if the following range overlaps. We know already that it will go past the end of the newly added range
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// (otherwise the first loop above would have taken care of it) so we can skip any checks for the full inclusion case.
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auto next = node->next;
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if (next && next->start <= end)
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{
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// only split if this changes the old range, otherwise just truncate
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if (next->topclip > next->bottomclip && (topclip < next->topclip || bottomclip > next->bottomclip))
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{
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ranges[1].start = next->start;
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ranges[1].end = end;
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ranges[1].top = min(topclip, next->topclip);
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ranges[1].bottom = max(bottomclip, next->bottomclip);
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next->start = end;
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}
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end = next->start;
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}
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auto after = node;
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ClipNode* insert;
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if (ranges[0].end != -1)
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{
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insert = NewRange(ranges[0].start, ranges[0].end, ranges[0].top, ranges[0].bottom);
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InsertRange(after, insert);
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after = insert;
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}
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insert = NewRange(start, end, topclip, bottomclip);
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InsertRange(after, insert);
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after = insert;
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if (ranges[1].end != -1)
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{
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insert = NewRange(ranges[1].start, ranges[1].end, ranges[1].top, ranges[1].bottom);
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InsertRange(after, insert);
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}
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return;
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}
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// range overlaps at the end.
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else if (node->start >= start && node->start <= end)
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if (node->start < start && node->end > start)
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{
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auto prev = node->prev;
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if (node->topclip > node->bottomclip && (topclip < node->topclip || bottomclip > node->bottomclip))
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// if the old range is closed, just shorten the new one and continue.
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if (node->topclip < node->bottomclip)
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{
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auto inode = NewRange(start, node->end, min(topclip, node->topclip), max(bottomclip, node->bottomclip));
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node->end = start;
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InsertRange(prev, inode);
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start = node->end;
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if (start >= end) return; // may have been crushed to a single point.
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}
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else
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{
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float mtopclip = topclip, mbottomclip = bottomclip;
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mergeClip(node, mtopclip, mbottomclip, viewz);
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// if the old range is more narrow than the new one, just shorten the new one and continue.
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if (mtopclip > mbottomclip && mtopclip >= node->topclip && mbottomclip <= node->bottomclip)
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{
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start = node->end;
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if (start >= end) return; // may have been crushed to a single point.
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}
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// the new range is more narrow than the old one - just shorten the old one and go on.
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else if (mtopclip <= mbottomclip || (mtopclip < node->topclip && mbottomclip > node->bottomclip))
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{
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node->end = start;
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assert(node->end > node->start); // ensured by initial condition.
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}
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// if the intersection needs to take properties of both old and new we need to make a split.
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else
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{
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int nodeend = node->end;
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SplitRange(node, start, nodeend, mtopclip, mbottomclip);
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start = nodeend;
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if (start >= end) return; // may have been crushed to a single point.
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}
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}
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start = node->end;
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auto mynode = NewRange(start, end, topclip, bottomclip);
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InsertRange(prev, mynode);
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return;
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}
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node = node->next;
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//-----------------------------------------------------------------------------
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//
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// nosw overlaps at the end of the new range.
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//
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//-----------------------------------------------------------------------------
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else if (node->start >= start && node->start < end)
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{
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auto next = node->next; // get this before making any edits.
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// if the old range is closed, just shorten the new one and continue.
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if (node->topclip < node->bottomclip)
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{
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end = node->start;
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if (start >= end) return; // may have been crushed to a single point.
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}
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else
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{
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float mtopclip = topclip, mbottomclip = bottomclip;
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mergeClip(node, mtopclip, mbottomclip, viewz);
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// if the old range is more narrow than the new one, just shorten the new one and continue.
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if (mtopclip > mbottomclip && mtopclip >= node->topclip && mbottomclip <= node->bottomclip)
|
||||
{
|
||||
end = node->start;
|
||||
if (start >= end) return; // may have been crushed to a single point.
|
||||
}
|
||||
|
||||
// the new range is more narrow than the old one - just shorten the old one and go on.
|
||||
else if (mtopclip <= mbottomclip || (mtopclip < node->topclip && mbottomclip > node->bottomclip))
|
||||
{
|
||||
node->start = end;
|
||||
assert(node->end > node->start);
|
||||
}
|
||||
|
||||
// if the intersection needs to take properties of both old and new we need to make a split.
|
||||
else
|
||||
{
|
||||
int nodestart = node->start;
|
||||
SplitRange(node, nodestart, end, mtopclip, mbottomclip);
|
||||
end = node->start;
|
||||
if (start >= end) return; // may have been crushed to a single point.
|
||||
}
|
||||
}
|
||||
}
|
||||
node = next;
|
||||
}
|
||||
|
||||
//found no intersections - just add range
|
||||
// we get here if a new range needs to be inserted.
|
||||
node = cliphead;
|
||||
ClipNode* prevNode = nullptr;
|
||||
// advance to the place where this can be inserted.
|
||||
while (node != nullptr && node->start < end)
|
||||
{
|
||||
prevNode = node;
|
||||
node = node->next;
|
||||
}
|
||||
assert(!prevNode || prevNode->end <= start);
|
||||
assert(!prevNode || !prevNode->next || prevNode->next->start >= end);
|
||||
assert(prevNode || (cliphead && (!cliphead->next || cliphead->next->start >= end)));
|
||||
}
|
||||
|
||||
if (topclip > viewz) topclip = FLT_MAX;
|
||||
if (bottomclip < viewz) bottomclip = -FLT_MAX;
|
||||
// only insert a new node if it restricts the window.
|
||||
if (topclip != FLT_MAX || bottomclip != -FLT_MAX)
|
||||
{
|
||||
auto mynode = NewRange(start, end, topclip, bottomclip);
|
||||
InsertRange(prevNode, mynode);
|
||||
}
|
||||
else
|
||||
{
|
||||
cliphead = NewRange(start, end, topclip, bottomclip);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ class Clipper
|
|||
public:
|
||||
bool IsRangeVisible(int startangle, int endangle);
|
||||
void AddClipRange(int startangle, int endangle);
|
||||
void AddWindowRange(int startangle, int endangle, float topclip, float bottomclip);
|
||||
void AddWindowRange(int startangle, int endangle, float topclip, float bottomclip, float viewz);
|
||||
void RemoveClipRange(int startangle, int endangle);
|
||||
|
||||
public:
|
||||
|
@ -67,7 +67,8 @@ private:
|
|||
}
|
||||
|
||||
void RemoveRange(ClipNode* cn);
|
||||
void InsertRange(ClipNode* prev, ClipNode* node);
|
||||
bool InsertRange(ClipNode* prev, ClipNode* node);
|
||||
void SplitRange(ClipNode* node, int start, int end, float topclip, float bottomclip);
|
||||
|
||||
public:
|
||||
|
||||
|
|
Loading…
Reference in a new issue