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- Duke: Clean up player/actor accesses in fireweapon()
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parent
e025e0d2a1
commit
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2 changed files with 7 additions and 9 deletions
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@ -877,9 +877,8 @@ int operateTripbomb(DDukePlayer* const p)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void fireweapon(int snum)
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static void fireweapon(DDukePlayer* const p)
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{
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{
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auto p = getPlayer(snum);
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auto pact = p->GetActor();
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auto pact = p->GetActor();
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p->crack_time = CRACK_TIME;
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p->crack_time = CRACK_TIME;
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@ -1511,7 +1510,7 @@ static void processweapon(int snum, ESyncBits actions)
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else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
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else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
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p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
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p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
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{
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{
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if (!isWW2GI()) fireweapon(snum);
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if (!isWW2GI()) fireweapon(p);
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else fireweapon_ww(snum);
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else fireweapon_ww(snum);
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}
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}
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else if (p->kickback_pic)
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else if (p->kickback_pic)
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@ -1499,10 +1499,9 @@ void onBoatHit(int snum, DDukeActor* victim)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void fireweapon(int snum)
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static void fireweapon(DDukePlayer* const p)
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{
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{
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auto p = getPlayer(snum);
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const auto pact = p->GetActor();
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p->crack_time = CRACK_TIME;
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p->crack_time = CRACK_TIME;
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if (p->holster_weapon == 1)
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if (p->holster_weapon == 1)
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@ -1563,13 +1562,13 @@ static void fireweapon(int snum)
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if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
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if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
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{
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{
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p->kickback_pic = 1;
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p->kickback_pic = 1;
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S_PlayActorSound(431, p->GetActor());
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S_PlayActorSound(431, pact);
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}
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}
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}
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}
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else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
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else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
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{
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{
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p->kickback_pic = 1;
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p->kickback_pic = 1;
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S_PlayActorSound(SHRINKER_FIRE, p->GetActor());
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S_PlayActorSound(SHRINKER_FIRE, pact);
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}
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}
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break;
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break;
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@ -2244,7 +2243,7 @@ static void processweapon(int snum, ESyncBits actions, sectortype* psectp)
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else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
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else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
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p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
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p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
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{
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{
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fireweapon(snum);
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fireweapon(p);
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}
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}
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else if (p->kickback_pic)
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else if (p->kickback_pic)
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{
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{
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