- Doom-style automap WIP

This commit is contained in:
Christoph Oelckers 2022-06-27 11:41:02 +02:00
parent fd3fccdc7a
commit f0f32d8402
6 changed files with 2801 additions and 1 deletions

View file

@ -1019,6 +1019,7 @@ set (PCH_SOURCES
build/src/mdsprite.cpp
build/src/polymost.cpp
core/am_map.cpp
core/actorinfo.cpp
core/zcc_compile_raze.cpp
core/vmexports.cpp

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@ -193,4 +193,9 @@ public:
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
void SetClipRect(double x, double y, double w, double h, int flags = 0);
};
int GetTopOfStatusbar() const
{
return SBarTop;
}
};

2711
source/core/am_map.cpp Normal file

File diff suppressed because it is too large Load diff

77
source/core/am_map.h Executable file
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@ -0,0 +1,77 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "dobject.h"
#include "maptypes.h"
struct event_t;
class FSerializer;
struct FLevelLocals;
class DAutomapBase : public DObject
{
DECLARE_ABSTRACT_CLASS(DAutomapBase, DObject);
public:
DVector2 playerPos;
DAngle playerAngle;
bool viewactive;
// Called by main loop.
virtual bool Responder(event_t* ev, bool last) = 0;
// Called by main loop.
virtual void Ticker(void) = 0;
// Called by main loop,
// called instead of view drawer if automap active.
virtual void Drawer(int bottom) = 0;
virtual void NewResolution() = 0;
virtual void LevelInit() = 0;
virtual void UpdateShowAllLines() = 0;
virtual void GoBig() = 0;
virtual void ResetFollowLocation() = 0;
virtual int addMark() = 0;
virtual bool clearMarks() = 0;
virtual DVector2 GetPosition() = 0;
virtual void startDisplay() = 0;
void SetPlayerPos(int x, int y)
{
playerPos.X = maptoworld * x;
playerPos.Y = maptoworld * y;
}
};
extern BitArray show2dsector;
extern BitArray show2dwall;
void AM_StaticInit();
void AM_ClearColorsets(); // reset data for a restart.
DAutomapBase *AM_Create(FLevelLocals *Level);
void AM_Stop();
void AM_ToggleMap();
#endif

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@ -261,6 +261,7 @@ enum gameaction_t : int
ga_loadgamehidecon,
ga_newgamenostopsound, // start a new game
ga_endscreenjob,
ga_togglemap,
ga_fullconsole,
};

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@ -47,6 +47,11 @@ struct gameinfo_t
FName mSliderBackColor;
FString mBackButton;
FString TitlePage;
FString mMapArrow;
FString mCheatMapArrow;
FString mEasyKey;
FString mCheatKey;
};