mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-25 05:21:31 +00:00
- Doom-style automap WIP
This commit is contained in:
parent
fd3fccdc7a
commit
f0f32d8402
6 changed files with 2801 additions and 1 deletions
|
@ -1019,6 +1019,7 @@ set (PCH_SOURCES
|
||||||
build/src/mdsprite.cpp
|
build/src/mdsprite.cpp
|
||||||
build/src/polymost.cpp
|
build/src/polymost.cpp
|
||||||
|
|
||||||
|
core/am_map.cpp
|
||||||
core/actorinfo.cpp
|
core/actorinfo.cpp
|
||||||
core/zcc_compile_raze.cpp
|
core/zcc_compile_raze.cpp
|
||||||
core/vmexports.cpp
|
core/vmexports.cpp
|
||||||
|
|
|
@ -193,4 +193,9 @@ public:
|
||||||
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
|
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
|
||||||
void SetClipRect(double x, double y, double w, double h, int flags = 0);
|
void SetClipRect(double x, double y, double w, double h, int flags = 0);
|
||||||
|
|
||||||
};
|
int GetTopOfStatusbar() const
|
||||||
|
{
|
||||||
|
return SBarTop;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
2711
source/core/am_map.cpp
Normal file
2711
source/core/am_map.cpp
Normal file
File diff suppressed because it is too large
Load diff
77
source/core/am_map.h
Executable file
77
source/core/am_map.h
Executable file
|
@ -0,0 +1,77 @@
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Copyright 1993-1996 id Software
|
||||||
|
// Copyright 1999-2016 Randy Heit
|
||||||
|
// Copyright 2002-2016 Christoph Oelckers
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
#ifndef __AMMAP_H__
|
||||||
|
#define __AMMAP_H__
|
||||||
|
|
||||||
|
#include "dobject.h"
|
||||||
|
#include "maptypes.h"
|
||||||
|
|
||||||
|
struct event_t;
|
||||||
|
class FSerializer;
|
||||||
|
struct FLevelLocals;
|
||||||
|
|
||||||
|
class DAutomapBase : public DObject
|
||||||
|
{
|
||||||
|
DECLARE_ABSTRACT_CLASS(DAutomapBase, DObject);
|
||||||
|
public:
|
||||||
|
DVector2 playerPos;
|
||||||
|
DAngle playerAngle;
|
||||||
|
bool viewactive;
|
||||||
|
|
||||||
|
// Called by main loop.
|
||||||
|
virtual bool Responder(event_t* ev, bool last) = 0;
|
||||||
|
|
||||||
|
// Called by main loop.
|
||||||
|
virtual void Ticker(void) = 0;
|
||||||
|
|
||||||
|
// Called by main loop,
|
||||||
|
// called instead of view drawer if automap active.
|
||||||
|
virtual void Drawer(int bottom) = 0;
|
||||||
|
|
||||||
|
virtual void NewResolution() = 0;
|
||||||
|
virtual void LevelInit() = 0;
|
||||||
|
virtual void UpdateShowAllLines() = 0;
|
||||||
|
virtual void GoBig() = 0;
|
||||||
|
virtual void ResetFollowLocation() = 0;
|
||||||
|
virtual int addMark() = 0;
|
||||||
|
virtual bool clearMarks() = 0;
|
||||||
|
virtual DVector2 GetPosition() = 0;
|
||||||
|
virtual void startDisplay() = 0;
|
||||||
|
|
||||||
|
void SetPlayerPos(int x, int y)
|
||||||
|
{
|
||||||
|
playerPos.X = maptoworld * x;
|
||||||
|
playerPos.Y = maptoworld * y;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
extern BitArray show2dsector;
|
||||||
|
extern BitArray show2dwall;
|
||||||
|
|
||||||
|
void AM_StaticInit();
|
||||||
|
void AM_ClearColorsets(); // reset data for a restart.
|
||||||
|
DAutomapBase *AM_Create(FLevelLocals *Level);
|
||||||
|
void AM_Stop();
|
||||||
|
void AM_ToggleMap();
|
||||||
|
|
||||||
|
#endif
|
|
@ -261,6 +261,7 @@ enum gameaction_t : int
|
||||||
ga_loadgamehidecon,
|
ga_loadgamehidecon,
|
||||||
ga_newgamenostopsound, // start a new game
|
ga_newgamenostopsound, // start a new game
|
||||||
ga_endscreenjob,
|
ga_endscreenjob,
|
||||||
|
ga_togglemap,
|
||||||
|
|
||||||
ga_fullconsole,
|
ga_fullconsole,
|
||||||
};
|
};
|
||||||
|
|
|
@ -47,6 +47,11 @@ struct gameinfo_t
|
||||||
FName mSliderBackColor;
|
FName mSliderBackColor;
|
||||||
FString mBackButton;
|
FString mBackButton;
|
||||||
FString TitlePage;
|
FString TitlePage;
|
||||||
|
|
||||||
|
FString mMapArrow;
|
||||||
|
FString mCheatMapArrow;
|
||||||
|
FString mEasyKey;
|
||||||
|
FString mCheatKey;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue