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- exported WT's Firefly
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parent
4e0dad54a5
commit
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5 changed files with 27 additions and 45 deletions
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@ -379,6 +379,7 @@ int movesprite_ex_d(DDukeActor* actor, const DVector3& change, unsigned int clip
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clipmove(ppos, &dasectp, change * 0.5, 64., 4., 4., cliptype, result);
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else
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{
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// todo: move this mess to the actor definitions once we have them all available.
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double clipdist;
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if (actor->spr.picnum == DTILE_LIZMAN)
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clipdist = 18.25;
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@ -393,7 +394,7 @@ int movesprite_ex_d(DDukeActor* actor, const DVector3& change, unsigned int clip
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// conditional code from hell...
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if (dasectp == nullptr || (dasectp != nullptr &&
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((actor->actorstayput != nullptr && actor->actorstayput != dasectp) ||
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((actor->spr.picnum == DTILE_BOSS2) && actor->spr.pal == 0 && dasectp->lotag != 3) ||
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((actor->spr.picnum == DTILE_BOSS2) && actor->spr.pal == 0 && dasectp->lotag != ST_3) ||
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((actor->spr.picnum == DTILE_BOSS1 || actor->spr.picnum == DTILE_BOSS2) && dasectp->lotag == ST_1_ABOVE_WATER) ||
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(dasectp->lotag == ST_1_ABOVE_WATER && (actor->spr.picnum == DTILE_LIZMAN || (actor->spr.picnum == DTILE_LIZTROOP && actor->vel.Z == 0)))
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))
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@ -988,20 +988,6 @@ void shoot_d(DDukeActor* actor, int atwith, PClass *cls)
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case DTILE_FIREBALL:
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shootfireball(actor, p, spos, sang);
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return;
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case DTILE_FIREFLY: // DTILE_BOSS5 shot
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{
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auto k = spawn(actor, atwith);
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if (k)
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{
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k->setsector(sect);
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k->spr.pos = spos;
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k->spr.Angles.Yaw = sang;
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k->vel.X = 500 / 16.;
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k->vel.Z = 0;
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}
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return;
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}
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}
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}
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@ -70,34 +70,6 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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switch (act->spr.picnum)
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{
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case DTILE_FIREFLY:
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act->spr.scale = DVector2(0.625, 0.625);
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act->clipdist = 20;
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if (actj)
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act->spr.lotag = 0;
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if ((act->spr.lotag > ud.player_skill) || ud.monsters_off)
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{
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act->spr.scale = DVector2(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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}
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else
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{
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makeitfall(act);
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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if (actj) {
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act->timetosleep = 0;
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check_fta_sounds_d(act);
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ChangeActorStat(act, STAT_ACTOR);
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}
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else
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ChangeActorStat(act, STAT_ZOMBIEACTOR);
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}
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return act;
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case DTILE_WHISPYSMOKE:
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ChangeActorStat(act, STAT_MISC);
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act->spr.pos.X += krandf(16) - 8;
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@ -12,6 +12,7 @@ spawnclasses
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5310 = DukeBoss5
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5311 = DukeBoss5Stayput
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5180 = DukeFirefly
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5134 = DukeFlamethrowerSprite
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5135 = DukeFlamethrowerAmmo
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@ -1,6 +1,4 @@
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// for now only the effect is scriptified.
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class DukeFireflyFlyingEffect : DukeActor
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{
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default
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@ -45,3 +43,27 @@ class DukeFireflyFlyingEffect : DukeActor
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}
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}
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}
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class DukeFirefly : DukeActor
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{
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default
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{
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pic "FIREFLY";
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}
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override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 spos, double sang)
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{
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let k = shooter.spawn("DukeFirefly");
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if (k)
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{
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k.sector = shooter.sector;
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k.pos = spos;
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k.Angle = sang;
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k.vel.X = 500 / 16.;
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k.vel.Z = 0;
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}
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return true;
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}
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}
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