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- Move all mouse CVARs from inputstate.cpp
to gameinput.cpp
.
This commit is contained in:
parent
64b05b6f06
commit
eeb67a2cdd
2 changed files with 20 additions and 15 deletions
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@ -26,8 +26,17 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gameinput.h"
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#include "d_net.h"
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//---------------------------------------------------------------------------
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//
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// CVARs to control mouse input sensitivity.
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//
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//---------------------------------------------------------------------------
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EXTERN_CVAR(Float, m_sensitivity_x)
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EXTERN_CVAR(Float, m_yaw)
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CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_yaw, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_forward, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_side, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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//---------------------------------------------------------------------------
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@ -139,19 +148,19 @@ void processMovement(HIDInput* const hidInput, InputPacket* const currInput, con
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{
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const float turndir = clamp(turning + strafing * !allowstrafe, -1.f, 1.f);
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const float turnspeed = float(getTicrateScale(YAW_TURNSPEEDS[keymove]) * turnscale * (isTurboTurnTime() ? 1. : YAW_PREAMBLESCALE));
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currInput->avel += hidInput->mouseturnx - (hidInput->joyaxes[JOYAXIS_Yaw] * hidspeed - turndir * turnspeed) * scaleAdjustf;
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currInput->avel += hidInput->mouseturnx * m_yaw - (hidInput->joyaxes[JOYAXIS_Yaw] * hidspeed - turndir * turnspeed) * scaleAdjustf;
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if (turndir) updateTurnHeldAmt(scaleAdjust); else resetTurnHeldAmt();
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}
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else
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{
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currInput->svel += hidInput->mousemovex - (hidInput->joyaxes[JOYAXIS_Yaw] - turning) * keymove * scaleAdjustf;
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currInput->svel += hidInput->mousemovex * m_side - (hidInput->joyaxes[JOYAXIS_Yaw] - turning) * keymove * scaleAdjustf;
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}
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// process player pitch input.
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if (!(inputBuffer.actions & SB_AIMMODE))
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currInput->horz -= hidInput->mouseturny + hidInput->joyaxes[JOYAXIS_Pitch] * hidspeed * scaleAdjustf;
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currInput->horz -= hidInput->mouseturny * m_pitch + hidInput->joyaxes[JOYAXIS_Pitch] * hidspeed * scaleAdjustf;
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else
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currInput->fvel += hidInput->mousemovey + hidInput->joyaxes[JOYAXIS_Pitch] * keymove * scaleAdjustf;
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currInput->fvel += hidInput->mousemovey * m_forward + hidInput->joyaxes[JOYAXIS_Pitch] * keymove * scaleAdjustf;
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// process movement input.
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currInput->fvel += moving * keymove;
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@ -182,7 +191,7 @@ void processVehicleInput(HIDInput* const hidInput, InputPacket* const currInput,
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SB_AIM_UP | SB_AIM_DOWN | SB_AIMMODE | SB_LOOK_UP | SB_LOOK_DOWN | SB_LOOK_LEFT | SB_LOOK_RIGHT);
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// Cancel out micro-movement
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if (fabs(hidInput->mouseturnx) < (m_sensitivity_x * m_yaw * backendinputscale() * 2.f))
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if (fabs(hidInput->mouseturnx) < (m_sensitivity_x * backendinputscale() * 2.f))
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hidInput->mouseturnx = 0;
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// Yes, we need all these bools...
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@ -219,7 +228,7 @@ void processVehicleInput(HIDInput* const hidInput, InputPacket* const currInput,
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if (hidInput->mouseturnx)
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{
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currInput->avel += sqrtf(abs(vel * hidInput->mouseturnx / (float)scaleAdjust) * (7.f / 20.f)) * Sgn(vel) * Sgn(hidInput->mouseturnx);
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currInput->avel += sqrtf(abs(vel * hidInput->mouseturnx * m_yaw / (float)scaleAdjust) * (7.f / 20.f)) * Sgn(vel) * Sgn(hidInput->mouseturnx);
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}
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currInput->avel *= (float)scaleAdjust;
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@ -45,10 +45,6 @@
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#include "gameinput.h"
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// Mouse speeds
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CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_yaw, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_forward, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Float, m_side, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVARD(Bool, invertmousex, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert horizontal mouse movement")
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CVARD(Bool, invertmouse, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert vertical mouse movement")
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@ -62,10 +58,10 @@ void InputState::GetMouseDelta(HIDInput * hidInput)
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{
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g_mousePos *= backendinputscale();
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hidInput->mouseturnx = g_mousePos.X * m_yaw;
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hidInput->mouseturny = g_mousePos.Y * m_pitch;
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hidInput->mousemovex = g_mousePos.X * m_side;
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hidInput->mousemovey = g_mousePos.Y * m_forward;
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hidInput->mouseturnx = g_mousePos.X;
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hidInput->mouseturny = g_mousePos.Y;
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hidInput->mousemovex = g_mousePos.X;
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hidInput->mousemovey = g_mousePos.Y;
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if (invertmousex)
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{
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