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1 changed files with 11 additions and 5 deletions
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@ -300,12 +300,18 @@ bool commonEnemySetup(DDukeActor* self, DDukeActor* owner)
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{
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if (!self->mapSpawned) self->spr.lotag = 0;
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if (gs.actorinfo[self->spr.picnum].scriptaddress) // default scale only applies to actors with a CON part. Note: needs fixing later!
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{
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// Init the size. This is different for internal and user enemies.
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self->clipdist = 20;
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if (self->flags1 & SFLAG_INTERNAL_BADGUY)
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{
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self->spr.scale = DVector2(0.625, 0.625);
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}
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else if (self->spr.scale.X == 0 || self->spr.scale.Y == 0)
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{
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self->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
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}
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}
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if ((self->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
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