From edd5b92c94b09242c7ae2a5a1e6309db8998d34a Mon Sep 17 00:00:00 2001 From: Nikolay Ambartsumov Date: Thu, 31 Dec 2020 16:08:03 +0200 Subject: [PATCH] [Blood] Fix wrong sector path marker stat lookup --- source/blood/src/triggers.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blood/src/triggers.cpp b/source/blood/src/triggers.cpp index 33b8559ed..91b40b89d 100644 --- a/source/blood/src/triggers.cpp +++ b/source/blood/src/triggers.cpp @@ -1498,7 +1498,7 @@ void OperatePath(unsigned int nSector, XSECTOR *pXSector, EVENT event) spritetype *pSprite2 = &sprite[pXSector->marker0]; XSPRITE *pXSprite2 = &xsprite[pSprite2->extra]; int nId = pXSprite2->data2; - StatIterator it(kStatMarker); + StatIterator it(kStatPathMarker); while ((nSprite = it.NextIndex()) >= 0) { pSprite = &sprite[nSprite]; @@ -1652,7 +1652,7 @@ void InitPath(unsigned int nSector, XSECTOR *pXSector) XSPRITE *pXSprite; assert(nSector < (unsigned int)numsectors); int nId = pXSector->data; - StatIterator it(kStatMarker); + StatIterator it(kStatPathMarker); while ((nSprite = it.NextIndex()) >= 0) { pSprite = &sprite[nSprite];