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- pass sector pointer to Polymost's SectorVisibility function.
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1 changed files with 13 additions and 13 deletions
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@ -174,10 +174,10 @@ static inline float polymost_invsqrt_approximation(float x)
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return 1.f / sqrtf(x);
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}
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static float sectorVisibility(int sectnum)
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static float sectorVisibility(const sectortype* sect)
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{
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// Beware of wraparound madness...
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int v = sector[sectnum].visibility;
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int v = sect->visibility;
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return v? ((uint8_t)(v + 16)) / 16.f : 1.f;
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}
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@ -1123,7 +1123,7 @@ static void polymost_internal_nonparallaxed(FVector2 n0, FVector2 n1, float ryp0
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py[0] = y0;
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py[1] = y1;
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py[2] = double(global_getzofslope_func((usectorptr_t)§or[sectnum], oxy.X, oxy.Y) - globalposz) * oy2 + ghoriz;
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py[2] = double(global_getzofslope_func((usectorptr_t)sec, oxy.X, oxy.Y) - globalposz) * oy2 + ghoriz;
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FVector3 oxyz[2] = { { (float)(py[1] - py[2]), (float)(py[2] - py[0]), (float)(py[0] - py[1]) },
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{ (float)(px[2] - px[1]), (float)(px[0] - px[2]), (float)(px[1] - px[0]) } };
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@ -1574,10 +1574,10 @@ static void polymost_drawalls(int32_t const bunch)
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float cz, fz;
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fgetzsofslope((usectorptr_t)§or[sectnum],n0.X,n0.Y,&cz,&fz);
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fgetzsofslope((usectorptr_t)sec,n0.X,n0.Y,&cz,&fz);
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float const cy0 = (cz-globalposz)*ryp0 + ghoriz, fy0 = (fz-globalposz)*ryp0 + ghoriz;
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fgetzsofslope((usectorptr_t)§or[sectnum],n1.X,n1.Y,&cz,&fz);
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fgetzsofslope((usectorptr_t)sec,n1.X,n1.Y,&cz,&fz);
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float const cy1 = (cz-globalposz)*ryp1 + ghoriz, fy1 = (fz-globalposz)*ryp1 + ghoriz;
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xtex2.d = (ryp0 - ryp1)*gxyaspect / (x0 - x1);
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@ -1594,7 +1594,7 @@ static void polymost_drawalls(int32_t const bunch)
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globalfloorpal = globalpal = sec->floorpal;
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globalorientation = sec->floorstat;
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GLInterface.SetVisibility(sectorVisibility(sectnum));
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GLInterface.SetVisibility(sectorVisibility(sec));
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tileUpdatePicnum(&globalpicnum, sectnum);
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@ -1647,7 +1647,7 @@ static void polymost_drawalls(int32_t const bunch)
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globalshade = sec->ceilingshade;
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globalfloorpal = globalpal = sec->ceilingpal;
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globalorientation = sec->ceilingstat;
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GLInterface.SetVisibility(sectorVisibility(sectnum));
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GLInterface.SetVisibility(sectorVisibility(sec));
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tileUpdatePicnum(&globalpicnum, sectnum);
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@ -1726,7 +1726,7 @@ static void polymost_drawalls(int32_t const bunch)
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if (((cy0 < ocy0) || (cy1 < ocy1)) && (!((sec->ceilingstat§or[nextsectnum].ceilingstat)&1)))
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{
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globalpicnum = wal->picnum; globalshade = wal->shade; globalfloorpal = globalpal = (int32_t)((uint8_t)wal->pal);
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GLInterface.SetVisibility(sectorVisibility(sectnum));
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GLInterface.SetVisibility(sectorVisibility(sec));
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globalorientation = wal->cstat;
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tileUpdatePicnum(&globalpicnum, wallnum+16384);
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@ -1761,7 +1761,7 @@ static void polymost_drawalls(int32_t const bunch)
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ytex.u += (float)(nwal->xpan_ - wal->xpan_) * ytex.d;
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}
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globalpicnum = nwal->picnum; globalshade = nwal->shade; globalfloorpal = globalpal = (int32_t)((uint8_t)nwal->pal);
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GLInterface.SetVisibility(sectorVisibility(sectnum));
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GLInterface.SetVisibility(sectorVisibility(sec));
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globalorientation = nwal->cstat;
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tileUpdatePicnum(&globalpicnum, wallnum+16384);
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@ -1802,7 +1802,7 @@ static void polymost_drawalls(int32_t const bunch)
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globalshade = wal->shade;
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globalfloorpal = globalpal = wal->pal;
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GLInterface.SetVisibility(sectorVisibility(sectnum));
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GLInterface.SetVisibility(sectorVisibility(sec));
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globalorientation = wal->cstat;
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tileUpdatePicnum(&globalpicnum, wallnum+16384);
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@ -2352,7 +2352,7 @@ static void polymost_drawmaskwallinternal(int32_t wallIndex)
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globalorientation = (int32_t)wal->cstat;
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tileUpdatePicnum(&globalpicnum, (int16_t)wallIndex+16384);
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GLInterface.SetVisibility(sectorVisibility(sectnum));
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GLInterface.SetVisibility(sectorVisibility(sec));
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globalshade = (int32_t)wal->shade;
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globalfloorpal = globalpal = (int32_t)((uint8_t)wal->pal);
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@ -2719,7 +2719,7 @@ void polymost_drawsprite(int32_t snum)
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globalfloorpal = tspr->sector()->floorpal;
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globalorientation = tspr->cstat;
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GLInterface.SetVisibility(sectorVisibility(tspr->sectnum));
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GLInterface.SetVisibility(sectorVisibility(tspr->sector()));
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vec2_t off = { 0, 0 };
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@ -3093,7 +3093,7 @@ void polymost_drawsprite(int32_t snum)
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break;
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case 2: // Floor sprite
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GLInterface.SetVisibility(sectorVisibility(tspr->sectnum) * (4.f/5.f)); // No idea why this uses a different visibility setting...
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GLInterface.SetVisibility(sectorVisibility(tspr->sector()) * (4.f/5.f)); // No idea why this uses a different visibility setting...
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if ((globalorientation & 64) != 0 && (globalposz > pos.z) == (!(globalorientation & 8)))
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goto _drawsprite_return;
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